Friday, January 28, 2022

Warrior Of The Worlds!


One of the truly outstanding ideas of Marvel's Bronze Age was when Roy Thomas decided to follow up on H.G.Wells and co-created the Killraven series, called throughout most of its run War of the Worlds. Essentially the notion is that after the Martians lost the first time, they returned a hundred years later and succeeded. Then in 2017 (no longer the distant future) they have established their rule on Earth, one populated with people and other things who work for and against the Martian masters. 


One of the greatest foes is Killraven, a trained gladiator who escaped in Sparticus fashion and leads others in a guerrilla war against the invaders. The notion comes from the novel itself when an Infantryman describes life under the Martian masters and how a few humans could wage an uprising. 


The debut issue which is the eighteenth issue of Amazing Adventures (which earlier hosted The Inhumans, Black Widow, and The Beast) is plotted by Thomas and scripted by Gerry Conway and the first part is drawn by superstar Neal Adams who does a bang-up job. With some polished inking by Frank Charamonte, the pages positively glow with energy and verve. Take a look.





But apparently, Adams couldn't get it finished on time and up-and-comer Howard Chaykin stepped in to finish the story in order for it to see publication.


As you can see, in the story Killraven confronts the "Keeper" who kidnapped him and killed his mother so many years before and learns the history of the Martians and also that he might have some mysterious gifts which will help to defeat them.



In the second installment, written by Gerry Conway with Chaykin returning on pencils. Frank McLaughlin steps in to offer up some sleek and exceedingly good inks. In this one Killraven and his "Freemen" M'Shulla, Hawk, and Arrow confront Martain-mutated women called Sirens who like their mythical namesakes can control men. Killraven is taken back to the gladiatorial ring but fights his way out, and even manages to bring down a Martian walking machine with the Staten Island Ferry during the hair-raising escape.


Set in the environs of New York City in the initial chapters, the saga offers up the usual post-doomsday scenery of a sunken Statue of Liberty and other broken icons of 20th Century existence. The scenario painted is a grim one with the Martian masters firmly in control of a shattered Earth and some people all too willing to work alongside their conquerors who we all know have a special taste for humans.


But this initial burst is a brief one. The series will stumble during its early days and by the next issue Conway and Chaykin are gone, and Killraven even gets a costume change thanks to writer Marv Wolfman and artist Herb Trime, though the design looks like the work of John Romita to me.


Arguably the most important change in the series came with the next issue in which writer Don McGregor arrives. His ornate writing gave the Killraven yarns a flavor all their own, a deep introspection which would only flourish as the series continued. This issue not only gave Killraven's ally M'Shulla a distinctive character but introduced Carmilla Frost, a scientist and new ally. She brought with her the lab-spawned creation "Grok" as well. Old Skull is another member of Killraven's Freemen and his addled mind and great strength are standout details of the series in its early days. 


The setting shifts when Killraven and his allies the Freemen leave NYC and head to Washington DC. One of the things which is great fun about post-apocalyptic stories is the way recognizable icons an locations can be used to enhance a story. So it is with the villain Abraxas selling slaves at the foot of the Lincoln Memorial. We also meet a black warrior henchman who wields a mean sword in the cause of the Martians by the name of "Sabre", not something McGregor would soon forget. 


McGregor's penchant for wacky but memorable names is on display in this issue which showcases the girl with green skin Mint Julep. We also see Killraven stand up his fears as he is assaulted by rats. There's an echo of Orwell's 1984 in this ploy by the Martians. 


In the May issue Killraven and his Freemen come up against the High Overlord, a Martian who uses an anthropomorphic armor to move around. It's a new year and this establishes a conceit in the series of attempting to use real time. By the end Killraven and his mob have demolished the slavery ring at the Lincoln Memorial and get on the Martian's most wanted list. This is artist Herb Trimpe's last regular issue. 


The artistic reins go to Rich Buckler in a story set at the Indianapolis Speedway. It introduces an important villain to the series by the name of Skar who is adept at using the Martian tripods in weird races. Truth told this a very hard comic to read and understand because of Buckler's innovative but sometimes incoherent page design. His pages seem weighed down by McGregor's heavy script which is likely a problem as well and I'd bet the timeframe was short to produce the story. 


Still casting about for a regular artist, this issue features Gene "The Dean" Colan and he pushes out a decent issue though it shows signs of hurry as well. The Freemen go to Battle Creek Michigan where they discover a group of oddly dedicated men defending a mysterious treasure, one that goes snap, crackle and pop. 


At long last with the twenty-seventh issue of Amazing Adventures and the tenth installment of War of the Worlds the artist most associated with the series appears -- P. Craig Russell. Under a dramatic Jim Starlin cover, Russell begins to give us the look that will define the strip. McGregor too seems to have found a partner he cottons to, and his script seems to get even more ponderous as we begin an extended storyline about the Martian outpost in Chicago which is set up to produce humans as livestock. 


This comic is one of the most beautiful that Russell ever drew and it features Volcana Ash who had been introduced in the previous issue. She is one of two sisters and while she was the subject of experimentation to give her the strange powers of heat and fire her sibling was to become of the many Eves who gave birth to children for the benefit of the appetites of the Martians. The Freeman break into the Death-Birth complex its master Atalon the Fear Master and the chief surgeon The Sacrificer. 


In the next issue the Freemen are able to free the captive Adams and Eves and destroy he heinous complex. But Atalon's men pursue them. It's another marvelous looking comic and I only wish Russell had been able to produce all of the issues with this level of quality, though the inker Dan Green gets some credit. With this issue a title change of sorts hits the top of the cover. Although the series has always been Amazing Adventures the feature becomes  known as Killraven Warrior of The Worlds. 


But the stresses of producing the book are too much and the thirtieth issue is a reprint of some of Herb Trimpe's best work blending issues #23 and#24 together with a framing sequence which focuses on the high Overlord. It's to be remembered that the Overlord has dispatched Skar to find the Freemen. Great cover though. 


We get the finale of the Death Breeders saga as both Atalon and the Sacrificer catch up to our heroes under a famous golden arch. There is a singularly ugly monster that some locals worship but in the end Killraven and his associates kill the monster and put down both Atalon and his ally. 


Killraven and his Freemen (made up still of M'Shulla, Hawk, Old Skull, Carmilla Frost, and an injured Grok) have to confront a complex in Nashville which is able to tap into the mind of folks and confront them with their greatest desires. Among the illusions is McGregor's spoof of Sherlock Holmes, namely one Hodiah Twist and his ally Conrad Jeavons. This is yet another beautiful issue to look at though the storytelling is a bit rugged in spots.


Bill Mantlo and Herb Trimpe step in to give us another fill-in issue, this time a new one. In a deep cavern Killraven is separated from his allies and discovers a segregated society of black men and women who had hidden away safely from the Martians. But theri haven is not safe and they leave for the surface world to see what that holds for them. This is my least favorite of the series. 


In a story titled "A Death in the Family" we do indeed lose some of our Freemen as Skar finally catches up to the rebels around Chattanooga. We learn that Grok is indeed the "Clonal Man" as he is a clone of Carmilla's dead father. The battle against Skar is brutal and the resultant deaths are impactful in an era when such things were exceedingly uncommon. One death was somewhat predictable, but the other was a bit of surprise to me, even now on this re-reading of the series. 


We get another Bill Mantlo story but this time it's in the pages of Marvel Team-Up and features a time-traveling Spider-Man as he drops into the dark era of the Martian invasion. Drawn by Sal  Buscema and Mike Esposito this story doesn't really have much to add to our understanding of the of the Killraven series though I'm sure it did its work as an advertisement for the run. 


"The 24-Hour Man" is set in Atlanta and offers up the strange person of Emmanuel who is as far as I can gather a hybrid offspring of human and some odd green creature and like a Mayfly lives out his entire existence in a mere matter of hours and must breed before that time and Carmilla is his chosen. There's some real horror in this bizarre tale. The War of the Worlds logo returns with this issue and will remain until the finale. 


To be honest I had to read "Red Dust Legacy" a few times to figure out what was happening. As far as I can tell Killraven is able to use his talent to enter the mind of a young Martian who has lived its full life on Earth and yearns for the understanding of its home world shared by its elders. Killraven and gang destroy a nursery full of Martian young (the bud off their parent asexually and are collected and put into incubators). It's possible this action of attempted genocide cost Killraven a chance at understanding with the young Martian. 


In the thirty-seventh issue the Freemen reach the Okefenokee Swamp and meet another group who have found safety in the swamp. They take the time to rest, and we learn by stories around the campfire how Old Skull met Killraven and more. McGregor has a bit to say about how the retarded children ae treated in our society. We learn that Old Skull lost his dad on the very first day of the second invasion and was swept up into the gladitorial program of the Martians when his ability to defend himself was noted. 


Bill Mantlo returns with another fill-in issue this one drawn by Keith Giffen and it's a doozy. Killraven enters a strange dome in which he becomes enmeshed in the dreams of a stranded man. Those dreams involve many famous visages from the Marvel Universe. Even President Gerald Ford makes an appearance. This one is really entertaining. 


The thirty-ninth issue is the final issue of Amazing Adventures and the last War of the Worlds story by McGregor and Russel for some time. The go out with a beautiful issue about yet another weird mutant creature called Mourning Prey who is beautiful like a butterfly but deadly nonetheless they think. It's a  nifty little story told in flashbacks that is rather eloquent and ties a bow on the series even if it doesn't really resolve anything. 


The final Killraven story was wrapped in 1976 and it would be seven years later that McGregor and Russell world attempt a true finish to the saga. The format was Marvel's popular Graphic Novels of the decade. The story picks up where it left off in Florida just outside of what was once Cape Canaveral. The Freemen meet a lady named Jenette Miller who was an astronaut in the 1990's before the second Martian invasion. She has stayed hidden from the Martians all this time and gives the Freemen some essential information about the world before the Martians. Carmilla has some news for M'Shulla of a bouncing baby type. We then meet Joshua, Killraven's long-lost brother. But all is not what it seems since Joshua has been prepared by the High Overlord and his minions to be Deathraven a technologically produced werewolf. He poses a lethal threat to the Freemen until Killraven uses his abilities to their maximum for the first time and not enters the mind of a Martian but controls that Martian to kill his own brother. They then proceed to blow up the High Overlord's installation and presumably him with it before the saunter off into the Florida horizon to heal and live life. 

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10 comments:

  1. This was one of my favorite series of the 1970s, especially once McGregor & Russell came on board. I know that McGregor was criticized then for the complexity (some said verbosity) of his writing; and these decompressed days is even more criticized for it. But for me, this was a real writer experimenting & growing with each issue, just as Russell's art grew with each issue. Supposedly McGregor had one more Killraven story to tell, which would have brought the characters to Mars ... but I doubt we'll ever see it. I'm glad they were able to do that graphic novel, at least. A thoughtful series that stands the test of time for me.

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    1. Unlike when I followed it when it came out, I was able to really see a progression in the way McGregor and Russell worked on this series. McGregor seem to get less verbose or perhaps more on point as Russell was carrying more and more of the atmosphere. It's unfortunate they couldn't do it faster, but then it might not have been as remarkable.

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  2. One of my favourite comics as well . I especially enjoyed the first issue and would have loved to have seen Adams do more issues as his art here was some of his best IMHO. Still Chaykin and Russell did some lovely work.

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    1. Russell did things with it that were not part of the original brief, but I agree more Adams is better than less. He really didn't seem to get his footing at Marvel despite making memorable if brief impressions on X-Men, Avengers, Conan, and Thor, with a few other things like War of the Worlds tossed in.

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  3. That era of Marvel was characterized by missed deadlines, rapidly changing credits, and noisy,confusing material. We can partially blame that on Goodman cranking up production to flood the market, maybe because he was preparing to sell out. The upside is that there was no time to reign in the new generation of creators who were anxious to experiment and introduce new elements into comics. I think Buckler's dizzy layouts were on purpose, he just didn't have a handle on what he was doing yet, but he was really interested in finding out.

    Younger readers now have a lot of trouble with all of the text in these comics and their contemporaries by Gerber and Moench, but I used to love reading and I think we all responded to the level of commitment you could feel on the page. Series like this, the Black Panther, Deathlok, and Man-Thing felt to me like a new kind of comic.

    At the time, I really sat up and took notice of Craig Russell's work (talk about commitment), but looking back, Trimpe's art is really powerful and visceral, and matches well the intensity of the script.

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    1. Comics are a combination of pictures and WORDS. That seems to be lost in the more cinematic modern comics which take mere moments to ingest. They are not a product worth the money paid to obtain them in regard the amount of entertainment time they offer. I think McGregor could get a little drunk on his verbiage at times, but I concur with your that READING comics is an important element.

      Herb Trimpe was underrated in his time and still is in my opinion.

      As to the "Dreaded Deadline Doom" they should have given it an entry in the old Marvel Handbooks. Or did they?

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  4. A fine, concise look at what was a very interesting series to undertake for all involved. Very much enjoyed the read. :)

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    1. Thanks very much. It was indeed a memorable series.

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  5. The UK Planet Of The Apes weekly comic turned Killraven into Ape-slayer, redrew the Martians as apes, and used them as back-up tales to better fit the theme of the mag. Sacrilage? Maybe.

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    1. Changing Killraven's name doesn't bother me so much as changing the Martians. But then I think of all those 50's monster stories Marvel has mutated over the decades to create nifty creatures and villains for their superhero comics and I can't get too mad. It, the Living Colossus is a guilty pleasure of mine.

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