Showing posts with label Mike Vosburg. Show all posts
Showing posts with label Mike Vosburg. Show all posts

Friday, November 28, 2025

Danger Street Signs - Return Of The New Gods!


In anticipation of a review of Danger Street by Tom King, Jorge Fornes and assorted cover artists I am representing my thirteen reviews of DC's 1970's Showcase-style comic 1st Issue Special. The books by King and company make use of ALL of the sundry heroes and heroines who appeared in these pages. So, let's finish with the Return of the New Gods

Jack Kirby was a big part of the early issues of 1st Issue Special as we've seen with three features in the first six issues of the run. Then his contract to DC fulfilled he left to return to Marvel, now minus Stan Lee who tended to his reputation and Marvel's doings in Hollywood and thereabouts. By this time Kirby was producing his wild Captain America stories for Marvel as the title rocketed to its two hundredth issue as well as some nifty covers for a bunch of different titles. DC decided that the New Gods characters who had seemingly demonstrated a lack of marketplace power only a few years before were ready to make another try, this time minus their absent creator. 



In this thirteenth and final 1st Issue Special we meet again the denizens of New Genesis such as Highfather, Scott Free (in costume on cover only), Big Barda and Lightray (cover only) and Metron. On the Darkseid of things there is of course the cruel dictator of Apokolips himself as well as Kalibak and Doctor Bedlam. In this issue Orion in new fighting togs (no helmet darn it which has always proven difficult for many artists to draw) taking the fight to Apokolips yet again but who finds that he cannot fulfill his long ballyhooed destiny to kill his father when Darkseid has taken steps to connect his beating heart to the Sun itself, making his sudden demise rough on humans all over. So it ends in a stalemate, but with the door open for more. 


And more is what we get as within months we have a new Mister Miracle comic and a new New Gods title both picking up the numbering of the abruptly halted original runs. The Fourth World will slowly but surely become an ever increasing part of the DCU with Darkseid in particular seen by the likes of Gerry Conway (who plotted this last 1st Issue Special as well as edited it in a deal with seemingly more latitude than even Kirby had). Denny O'Neil scripted it and an up and coming Mike Vosburg (hot off the previous issue's Starman) took the artistic helm.


And so it ends, a brief little series that packed some real punch with a gaggle of strong features some of which found a lasting time on the racks and others that withered away. One thing they almost all had in common was a grand sense of fun, something today's dour comics lack by the bushel loads. 

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Thursday, November 27, 2025

Danger Street Signs - Starman!


In anticipation of a review of Danger Street by Tom King, Jorge Fornes and assorted cover artists I am representing my thirteen reviews of DC's 1970's Showcase-style comic 1st Issue Special. The books by King and company make use of ALL of the sundry heroes and heroines who appeared in these pages. So, let's continue. 

By the time 1st Issue Special #12 hit the comic book spinner racks the name "Starman" was pretty well established. I first encountered Ted Knight the Starman, a hero from the Golden Age in the pages of Justice League of America when he appeared alongside his Justice Society allies from Earth-2. He seemed a rock-steady hero armed with a snazzy if retro costume and a "magic wand" of sorts that drew energy from the very stars themselves. His "Cosmic Rod" had been turned over to a young hero named Star-Spangled Kid who used it as a member of the "Super Squad" a short-lived subset of the JSA created by Gerry Conway. 


It's Conway who is responsible for this new Starman, a blue-skinned alien who comes to Earth in an attempt to escape the clutches of his warlike race who are stationed on the Moon and are plotting the downfall of the planet Earth. His name is "Mikaal Tomas" and he and girlfriend Lyssa plotted to undermine their society's war plans  when Lyssa was killed and Mikaal was given a death sentence. He escaped and comes to Earth and for a time is kept safe by a well-meaning Earth family while the police and military search for him, having found his craft. He is being hunted by a special soldier named "Turran Kha" and as the two confront one another the story abruptly ends. 


Despite some tasty artwork by the young Mike Vosburg this Starman fails to hit and this is his only appearance in the pre-Crisis DCU. The name Starman will soon be given to yet another outer space hero, this one drawn by Steve Ditko. Later yet another alien adopts the name for a post-Crisis run in the 80's.  Later still Ted Knight and his son give the name new life in the 90's. 


Next time we wrap up these 1st Issue Special reviews with the last issue which features the return of some of Jack Kirby's most potent characters. 

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Friday, October 14, 2022

Man-Wolf On The Loose!


Marvel was all about making monsters as the Bronze Age tumbled along. Dracula and Werewolf by Night were buttoning down the supernatural side of the market, while Morbius the Living Vampire spoke to monsters more in line with the modern day. In that vein the Man-Wolf was born. As with Morbius the Mam-Wolf was first allowed to prowl in the pages of The Amazing Spider-Man. 



In a two-part tale by Gerry Conway and pencilers Gil Kane and Ross Andru we again meet John Jameson, the son of the blustery publisher of the Daily Bugle J. Jonah Jameson. Jameson the younger was an astronaut and while on the Moon had collected a bauble he wished to keep as a souvenir, but when hung around his neck that "Moonstone" had a nightmarish effect and transformed the young man into a ferocious werewolf. Spidey is able to stop the transformations by ripping the stone from the Man-Wolf's throat and tossing it into the river. 


Soon thereafter Morbius the Living Vampire rescues the "Moonstone" and giving it back to Jameson creates for himself an ally in an attack on Spider-Man. The face off against the Web-Slinger in the first and only issue of Giant-Size Super-Heroes. The story is by Conway and art is by Kane. 


It is decided to give Man-Wolf his own series and no magazine was better titled to host that series than the reprint comic Creatures on the Loose. Doug Moench is given the writing task and the reliable George Tuska takes on the art chores assisted by Vince Colletta. A sturdy police lieutenant named Stroud is given the task to bring the Man-Wolf in when he transforms yet again and thinks he's done his duty when Man-Wolf falls from the top of the Statue of Liberty. 


But of course, he survives to prowl again. I love this cover by Gil Kane, so full of intensity and emotion. 


The Man-Wolf is next pursued by Kraven the Hunter for a mysterious employer. Kraven does what he does best and captures the werewolf. Tony Isabella handled the writing on this one. 


A new team takes over the feature in the next issue. David Anthony Kraft becomes the new writer, and an up-and-coming George Perez makes his mark on color comics. Perez was intended only as a fill-in but he ends up staying with the series until its demise. In this one Stroud learns that Man-Wolf is alive and battles against both Kraven and the Man-Wolf to bring him in.


The scene shifts dramatically to Georgia when we learn that Jameson escapes the trusting Stroud and rides a doomed train into the far South. Jameson is helped by a young couple but then runs up against a deadly mob who surprisingly operate a massive technologically advanced installation underground. 


His battles with this offbeat gang continue as he learns the leader is the vile Hate-Monger. But Nick Fury and his agents of SHIELD arrive to save the day. Meanwhile his girlfriend Kristine Saunders falls under the spell of an untrustworthy man named Harrison Turk. John Jameson survives but one of his new friends does not. 


The adventures of the Man-Wolf take a bizarre turn when John Jameson ends up in orbit and transformed. It's all exceedingly complicated but as he battles against himself and other mysterious barbaric agents we learn the stone is called the "Weirdstone" and the Man-Wolf is defeated.                                                                                        

Man-Wolf is confronted by three people, a blonde barbarian named "Garth", a bearded brute called "Gorjoon", and a seeming sorcerer named "Lambert". At the same time he battles against raiders who seek to take over a space station. It's a melee to say the least but at the very end we learn that the "Weirdstone" has taken over all of Man-Wolf's nervous system. It's a stunner and sadly also the final issue of Creatures on the Loose. The saga of Man-Wolf will have to wait to be completed. 



That robust finale comes in the pages of two issues of Marvel Premiere. We learn that the "Weirdstone" is from another dimension and in that dimension the Man-Wolf is called "Stargod". Jameson has control of his powers in this dimension and leads a team of barbarians into battle against the Harrison Turk who turns out to be a rival leader. He uses his captive Kristine as leverage but in the end Stargod and his forces prevail despite heavy losses. This wild fantasy turn in the strip comes to a halt when both John and his love Kristine are returned to Earth. 



Man-Wolf is off the board until he becomes embroiled in a struggle between Spider-Man and the Frankenstein Monsters in the pages of Marvel Team-Up. This is a rather ho-hum effort by Conway, Sal Buscema and Vinnie Colletta. At the end Jameson is once again captured. And we learn that later in the pages of Amazing Spider-Man that he is put into a cryogenic chamber to await the time when science can remove the stone from his body without killing him. 



In a rousing two-part tale by Marv Wolfman and John Byrne in Amazing Spider-Man, the Man-Wolf is revived and becomes a weapon of vengeance against both Jonah Jameson and Spider-Man. At the end Jameson falls into the river but his descent is interrupted by a strange flash of light. 



That flash of light took him back to the dimension in which he was Stargod. In two issues of The Savage She-Hulk by Kraft and artist Mike Vosburg we get a convoluted tale of what has become of the civilization Stargod left behind. The problem is helped by the Hellcat and her dimension-spanning cloak. It's a rather ramshackle story to be honest though it was nifty see Man-Wolf again. At the end he is zapped back to Earth yet again. 


He shows up in full ferocious Man-Wolf mode in a Spectacular Spider-Man Annual. This story is again written by Kraft and drawn by Jim Sherman, Al Weiss, and Steve Mitchell. Jameson is captured and allows himself to be brought into a facility operated by Doctor Kurt Connors and there with Spider-Man's help a cure is finally found and the "Weirdstone" is at long last freed from Jameson's body and falls into bits. At long last Man-Wolf's strange journey ends eight years after it began during the monster boom in 1973. 

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Saturday, January 29, 2022

Marvel's John Carter Of Mars!


Of all the classic Edgar Rice Burroughs Mars novels comic book adaptations I have to say that Marvel's John Carter, Warlord of Mars is the best. I say that because the series lasted long enough and was written in such a way as to suggest the adventures were a new adventure about the heroes of Mars. But the most critical detail is the use of first-person narration from the perspective of John Carter himself, just like the first three novels. It gave the novels an immediacy and perspective and it does the same for the comics. 


Clearly the writer Marv Wolfman was a fan of the character and had already written adventures for him at DC though that proved in the end a frustrating situation. Here one gets the sense he's been given a chance to do it all over again and better. He's helped enormously by the artist Gil Kane who handles the first major storyline of the series and gives it all the wild energy and movement one associates with the ERB original. Rarely does John Carter stop in the stories and he does precious little of it in this series. 


Artistically the series is an easy slow descent from exquisite to good enough. The debut issue is penciled by Gil Kane and inked by Dave Cockrum, probably the best team to do work together on the character in comics. Kane's raw dynamics are ideal for the never-still John Carter as he battles warriors from all sorts of Martian societies. 


The first story reads like a lost John Carter novel and is set in the years between Princess of Mars and Gods of Mars, during the ten years that Carter was still on the red planet but before he returned ten years after that. So much of the planet which is revealed in Gods of Mars and later novels is unknown and must be dealt with gingerly, though aspects of Martian society are revealed. 


Under some powerful Gil Kane covers Rudy Nebres joins the art team bringing his lush textures to the saga. Nebres can at times be a bit stifling of Kane's powerful pencils, but I suspect he's working from layouts at times and must finish the art in his style, which ain't bad at all. 


"The Air Pirates of Mars" is the over-arching title to the first saga and in the early stages Carter is forced to work for a villain working for a mysterious group called the Council of Five. To save his beloved Dejah Thoris Carter takes part in some raids of Martian towns. 


But eventually Carter is able to change up the scenario and in a ferocious battle kills his enemy though that doesn't end the threat to Helium nor does it end the threat of the Council of Five. 


Rudy Nebres has a large part to play in the early issues of the series, embellishing Kane's inks and giving the whole book a cohesive look. 


The only weakness in these early issues that I can see is that the covers by Kane and Nebres begin to look a bit alike. They depict different scenes of course but they all seem to be battle scenes shown from approximately the same distance. No one cover is weak but the run of them begin to lose effect. 


The weirdness of Tars Tarkus is key to the success of any Mars series, I think. Otherwise, there's little to distinguish them. The extra arms on the Tharks and the White Apes and other creatures is an important detail and should always be emphasized. 


The blurbs on the covers emphasize the action and with a master like Gil Kane that's an easy thing to guarantee to the reader. Kane's pages are among the most wildly kinetic in the history of the genre. 


Eventually in the finale of the story in the tenth issue he confronts the Great One, the giant leader of the Council of Five, a giant creature new to the planet Mars who wishes to destroy almost all life on Mars in order to save the planet from the stress on its resources. The Council of Five is made up of representatives from the five races of Mars -- the Red, White, Yellow and Black men along with the Tharks. So Wolfman does introduce details which haven't become canon to Carter at this time in the saga but he does it with some care. 


There's a break in the series with a one-off story which largely retells the events of Princess of Mars from the point of Carter's capture by the Tharks and his first meeting with Dejah Thoris. The very first parts of the story had been told in the debut issue, so most of the novel is adapted in this way. Dave Cockrum pencils this story and it's a stunner. 




We are then treated to a trilogy with artwork by Carmine Infantino, a sturdy and logical selection. The change in art is given some cohesion since Nebres remains as embellisher. Infantino's style at this time was much more opern and broad than his early DC work and is well suited to the wild story he is assigned about John Carter and Tars Tarkus batting and madman named Zhuvan D'Ark and zombies and skeletons in a lost City of Skulls. The threat the undead pose to Helium ultimately is of course defeated but it's a ferocious fight. 


We then get another one-shot story with art by Walt Simonson in which a Martian scientist tries to snuff out Carter by subjecting him to a machine but only succeeds in having our hero relive (possibly) previous lives he'd led on Earth when he confronted the likes of Genghis Khan and Alexander the Great. This is Marv Wolfman's last issue of the run. 


Chris Claremont comes aboard as the new writer and he is joined by new regular artist Ernie Colon, yet another excellent choice for the series. Alas Colon's tenure will not be a long one. We begin a new long storyline called "Master Assassins of Mars" and this one will have many twists and turns before it's over. It begins with John Carter's death scene but as you'd suspect he gets better. It should be noted that Marv Wolfman had been editing the series and now Roger Stern took the reins. 


He and Dejah Thoris become aware of a threat to all Helium, but they then are stranded in the bottom of the great valley on Mars, miles deep and are effectively captive of his geography. They are also captive in Karanthor, a strange society of winged warriors who cotton to Carter since his skin is white like theirs but put Dejah into slavery since that's what they traditionally do to red Martians. This is a sprawling society inside vast caverns art the bottom of the world of Mars. 


The series does take time to tell a different tale about Tars Tarkus facing a challenge from his own people, but as we'll see this story will eventually tie up with the larger saga. Tars does battle in one of the myriad Martian abandoned cities and he survives but just barely. This story was illustrated by Frank Miller who also does the cover. 


Ernie Colon is an artist who is best with his own inks and there is some of that in this run, but he also gets some decent inks first from Nebres who leaves the interiors and Frank Springer who handles a few issues. 


John Carter becomes a doughty warrior for the society at the bottom of the canyon, but all the time he is scheming for a way for he and his wife to escape. 


After the pair are nearly killed by Banths in the arena he becomes more desperate to escape and they make their attempt. 


It is a harrowing tale which follows the pair as they scale the sides of the canyon, a journey which takes many days to finish. It's a highlight of the series which had become just a tiny bit repetitive. This issue also marks another change in art teams. 


The new duo who will handle most all the remaining issues of the series is Mike Vosburg and inker Ric Villamonte. Both are sturdy reliable talents but there's no doubt that some energy leaves the series. Vosburg is still an up-and-coming talent at this time and not the mature artist he will become. 


It will come as little surprise to fans of Claremont that he gives Dejah Thoris a larger role in the series. This is not really in keeping with classic ERB in which she was capable but most often treated as a damsel in distress. Under Claremont's care she becomes a tad more ferocious. 


The series gets itself back to Helium and the battle against the secret cabal of assassins gets hot as many traitors are revealed in the ranks of the Helium mighty. 


It's a bit repetitive that the expressed motive of the villains is to change the course of Barsoomian society in such a way as to make the culture more sustainable in the dwindling environment. It rings a bit hollow this time, as power seems its own motivation. 


The long battle ends at the place where Tars had battled his duel so long before and the villain finds a proper and suitable end to his shenanigans and once more Carter and Dejah are reunited. It would've been a great place to end the series if that were necessary but there's one more issue alas. 


Writer Peter B. Gillis steps in for the last regular issue of series run and he is joined by Larry Hama on pencils. It's a one-off tale about yet another lost city filled with deadly illusions. It's fine and perhaps was made as a filler, but it's an odd way to wrap up the run. 


The Dark Horse collection decides to gather the three John Carter Warlord of Mars annuals at the back and that works fine since none of them are in continuity of the other tales. In fact the first one featuring another Wolfman story with very nice Sal Buscema and Ernie Chan art is set after Carter's second journey to Barsoom long after the events of the series. It's a harrowing tale based on an ERB short story titled "The Ancient Dead". It's another lost city but this one is filled with ghosts of all makes and models, even living ones if that makes any sense. 


The second annual was written by Bill Mantlo and drawn by Erni Chan and offers up a wild and wooly John Carter adventure as he comes up against the Kaldanes who are amublatory heads that use other bodies called Rykors to ride around on. It mighty creepy and the idea was developed by ERB in Chessmen of Mars which was a post-Carter Mars novel. 


The final annual was plotted by Wolfman and Alan Weiss and scripted by Claremont. Weiss and Tony DeZuniga do the art chores and it's a weak effort I must admit. Carter gets separated from his allies and falls into the clutches of a society of amazons who make sacrifice to a mysterious deity. Dejah does get some attention as she and Tars reverse the usual roles and rescue Carter this time. 


The expansive Dark Horse collection I read this time is wonderful in all respects save perhaps that it's in black and white. That's a mixed blessing as that does allow the finished art to shine a bit absent the mask of color but of course is slightly less desirable than full color. Still, it was a bracing way to read these quite outstanding adaptations of as classic character. 

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