Friday, December 31, 2021

Showcase Corner - Dial H For Hero!


No single comic book showcases the wacky spirit of the 60's superhero boom better than Dial H for Hero which appeared in House of Mystery from 1966 to early 1968, the exact years that the Batman TV was hotting it up for superheroes everywhere. Robby Reed was a teenager who by dint of a strange mechanical device that resembled a telephone dial could become a seemingly limitless number of different superheroes to confront strange menaces that popped in and around his small town of Littleville. Co-created by writer Dave Wood and artist Jim Mooney, this series was weirdly exciting and mildly prosaic at the same time. Mooney's artwork is the essence of smooth but is not necessarily dynamic. Mooney's handsome work adorned all but three of the Dial H for Hero stories, and he did all the covers save for four.  Dave Wood is not a writer well known today or really even at the time as credits were hard to come by in comics of the era. Along with Dial H for Hero which he wrote all the scripts for he was the writer on Challengers of the Unknown as well as various Bat-books over the years. 


The story began in House of Mystery #156 and we follow Robby Reed, a precociously bright teenager who lives with his Grandfather and his housekeeper Miss Millie. A strange gang of high-tech villains are rampaging around the area attacking industries. Robby and a few pals are close to one attack and it cause a landslide that Robby gets caught up in which deposits him into a forgotten cavern where he finds the magical Dial. He dials the letters "H-E-R-O" and becomes Giant Boy to confront the mechanical menace. Later he becomes the heroes Cometeer and The Mole to confront further menacing machines from the Thunderbolt outfit. The leader alas escapes. 


Robby picks up the fight against Thunderbolt in the very next issue and this time becomes the weird heroes Super-Charge, Human Bullet, and the exceedingly odd Radar-Sonar Man. The Thunderbolt gang are using an enormous submarine disguised as an island to perpetrate their crimes this time. Robby by becoming different superheroes is able to end the menace for the time being and the leader is captured in this issue. 


Change ups in the Dial H scenario come early as in the third installments revelation that taking the Dial and dialing up V-I-L-L-A-I-N creates just that. A leader of the criminal gang called "Daffy the Great" gets his mitts on the Dial and becomes a baddie with immense powers. Robby has to become the heroes Quakemaster and later The Squid to confront him. Thankfully his powers are gone by the issues finale. 


The Clay-Creep Clan is a big gang of thugs who join up with a fellow who can turn them into body-shifting supervillains for a time. They are running wild and requires that Robby become three different heroes again to put down the menace -- Hypno-Man, the Human Starfish, and the Mighty Moppet. As the series rumbles along the changes that Robby will undergo become stranger and stranger and this issue is only the beginning of that trend. 


As in the next issue when Robby has to become three heroes yet again to end the menace of the baddie called the Wizard of Light. He returns to a role he'd adopted in his first adventure as Giant Boy and then he becomes a new hero called King Kandy. But the strangest change yet for Robby is when the Dial makes him into a version of the classic hero Plastic Man. DC was launching the Quality hero in his own series at the time and I guess this was an attempt to cross promote. It raises lots of questions about how the Dial does what it does, but those are questions alas we will never learn. 


Things are little more straightforward in the next issue when the villain is the Mummy with Six Heads, a baddie who can invoke the power of different Egyptian gods depending on which head he wears. Robby has some real trouble this time out because the villain can create allies of his own. Robby becomes the heroes Magneto, Hornet-Man and Shadow Man. The latter evokes memories of the classic pulp hero with a similar name. 


Littleville is overrun with monsters in the next issue of House of Mystery. Some villain has gained the power to make people into monsters and does so out of revenge on the town for putting him into jail. To beat this menace and do so without hurting the people who become monsters Robby must become the heroes Mr. Echo and Future Man


The changes keep coming. In this issue Robby must become twin superheroes called Castor and Pollux to battle a plague of giant insects in the nearby city of Zenith. The bugs are the work of a baddie called "Baron Bug". The twins are not sufficient to end the menace, so he dials up again and becomes King Coil, a living spring. Perhaps Robby's oddest change yet. The cover is by Carmine Infantino this time. 


The bizarre villain Dr. Cyclops is on hand int he next installment of Dial H for Hero and it takes three superheroes to beat him. Robby becomes the aquatic Zip Tide, the heated Super-Nova and finally the mechanical Robby Robot to beat this villain. 


House of Mystery #165 is perhaps my favorite issue and has a dandy cover. This was featured in some DC house ads and I desperately wanted to read this issue when I was a kid and find out about the "Freak Superheroes". The villain is Dr. Rigoro Mortis and he is assisted by Super-Hood the villain from the cover. Robby becomes the strange heroes Whoozis and Whatsis to save the day but they prove ineffective and it's the wild and wacky Howzis who is able to at last end the threat. 


A pretty girl named Suzy moves in next door to Robby and later on a school field trip the strange folklore of a Cougar-Man comes to life. Robby becomes the Yankee Doodle Kid to battle the ferocious creature and later he transforms into Chief Mighty Arrow (with a horse named Wingy) when another folklore menace of a Giant Albatross threatens the town. Turns out the legends are brought to life by a machine a scientist is innocently using having been tricked by some hoods. 


The Rainbow Raider is an exceedingly dangerous villain and Robbie uses the dial to become the rotund Balloon Boy, the wild Muscle Man, and Radar-Sonar Man once again to beat back the threat. 


The leader of the Thunderbolt gang escapes jail and plots his revenge when exposure to radiation gives him powers as Moon Man. Robby must become The Hoopster, and a bizarre blend of two the original Dial H for Hero charactes as the Mole-Cometeer. 


Suzy learns Robby's secret in the next issue and blackmails him into letting her try the Dial. She becomes the superheroine Gem Girl to battle the weird Terrible Toymaker. Their fracas reminded more than little of the Charlton duo Punch and Jewelee, though in this instance the characters are fighting one another. Robby for his part becomes Velocity Kid and alter Astro Man, a hero from space. Suzy gets knocked on the head and forgets the secret of Robby's identity by the end of the story. Too bad really as it made for a nice departure. 


In the last issue drawn by Jim Mooney Robby becomes the Human Buzzsaw, the cavalier Don Juan and later Sphinx-Man. He cleverly uses the riddle of the Sphinx to end the threat of a cell of the old Thunderbolt gang. 


With Dave Wood still on the scripting the series welcomes Frank Springer aboard as the new artist with Nick Cardy handling the cover art on House of Mystery #171. This time Robby tries to round up a gang led by Dr. Morhar and during the fracas all of them end up in a microscopic world ruled by creatures that are eager to invade the bigger Earth world. Morhar turns traitor and helps the aliens while Robby must become the heroes Super Viking, Go-Go, and Whirl-I-Gig. Go-Go used the powers of the dance floor such as the Frug and the Monkey to fight while Whirl-I-Gig had blades for limbs. Stranger and stranger it seemed the heroes were becoming. 


Springer's art is more dynamic in places than was Mooney's but the clarity of the storytelling is less effective. In his second issue Springer has to draw Robby as new hero I'll call Pendulum Man since no actual name is given in the story and later he returns to his Mighty Arrow identity. The complication this time out is that every time Robby changes he also seems to create a menace he must confront. Turns a boy who has the same birthday as Robby has been sucked into the Dial's vortex. 


The series wraps up with a cover by Jack Sparling that hints at House of Mystery's return to more sinister storytelling. Dave Wood's final script is illustrated this issue by Sal Trapani and the three final heroes who are created are Gill Man, Icicle Man and Strata Man. The swerve this time out is that each time the hero has captured the baddies, this time a gang called the Speed Boys, he becomes evil and hides the loot they've stolen. He discovers that a device the gang uses makes this effect on him and by the story's end all is right once again in Littleville. 


By my count there are eighteen issues of House of Mystery featuring Dial H for Hero and Robby turns into around forty-five different heroes depending on how you count it. Throw in a villain and a heroine and you have just shy of fifty transformations wrought by the mysterious Dial Robby Reed found in that cave. The Dial is never explained in the course of the series and there seemed to be no interest on Wood's part to do so. The complications that develop in later issues hint that the device is fragile but nothing is really revealed. The series is whopping good goofy fun to read but I suspect modern audiences would find it too childish to hold their attention. I just must be immature.  

And that wraps up 2021! Sockamagee!

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Thursday, December 30, 2021

Batmania - Bat-Manga!


I close out my month-long look at the "Batmania" which swept the world in the mid-1960's with the arrival of the Batman TV show (in Color). It swept pop culture along before and for a few incandescent months it seemed the planet was indeed maniacal about Batman. But in all that delight and detritus the strangest offering might well be Japan's Bat-Manga, a comic version of the Gotham crimefighter done in the style of Japanese comics. They are weird and for me at least the most difficult thing about them was learning to read them since they don't follow the rules of Western comics much at all. 


Those of you with more adept Manga skills will know the books are read seemingly backwards from the perspective of traditional Western book binding and the panels on the page run right to left and not left to right as I have been accustomed to from decades of comic book reading. It me took several minutes to adjust and I still would reflexively scan pages wrong from time to time. 


The stories by artist Juro Kuwata are briskly paced, and the imagery is much more fluid than Western comics, with more emphasis on movement than details. The stories contained here can be frustrating because many are incomplete since Chip Kidd did not have access to all the manag he needed to make the book, but just what was at hand. It felt like was reading vintage comics borrowed from a friend and often one might not get the full story, but enough to make sense. 


The villains are a major drawing card here as they utterly weird. Batman and Robin come up against a version of Clayface who transforms into darn near everything, a skull-faced character called Lord Death Man who seemed to rise from his grave time after time, a version of the Flash rogue Weather Wizard who gets the additional appellation of "Go-Go", a lurid named No-Face who attacks Batman's visage on Mount Gotham no less, a super-intelligent Gorilla created in a laboratory who goes by the name of "Karmak" and steals Batman's smarts for a time, and finally a highly-evolved human mutant who has telepathy, telekinesis, and a loathing for all mankind. 


You get a good sense of these baddies and to be honest they are much more interesting than Batman and Robin who spend nearly all the time in costume as battling crimefighters with virtually no attention paid to internal characterization. These are wild adventure yarns that move at a headlong pace to their finales (when the finale is included). 


I cannot really recommend this tome and certainly not for full price.  I got mine for cheap at a used bookstore. It's a curio filled up with these Manga stories and lots of nifty images of Batman toys and whatnot from the era. But if you're a "Batmaniac" these Japanese gems might be right up your alley. 

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Wednesday, December 29, 2021

Batmania - Rat Pfink A Boo Boo!



If perchance you are a Batman fan and have not seen Rat Pfink a Boo Boo from 1966, you have a rustic gem yet to discover. This is a movie by low-budget schlock master Ray Dennis Steckler and weirdly it's at times his most restrained and suspenseful movie and also his most zany and hilarious. That's simply because we have two movies in one here. It begins as a restrained movie of true suspense with a beautiful woman being harassed and attacked by three truly repugnant thugs. This trio of villains select their next victim by random from the phone book and begin a campaign of terror by following and confronting their unsuspecting target. But when after several rather tense encounters they do finally kidnap her the movie switches gears in a stunning fashion.


There had been no indication at all that the woman's boyfriend and her gardener were in fact a somewhat low-rent dynamic duo called "Rat Pfink" and his pal "Boo Boo". Their thrift shop homemade costumes notwithstanding, they then hop in a motorcycle with a sidecar and follow the baddies to rescue the damsel in distress and the movie gets weirder and weirder from that point on. 


To call Rat Pfink and Boo Boo (or its official title of Rat Pfink a Boo Boo -- Steckler declared it was not a mistake) a good movie is a crime against cinema. But to hail this raunchy jaunt as an entertaining movie is a totally on the mark. Batmania fans will revel in the obvious homage to the actual "Dynamic Duo" who were dominating pop culture for a time in the late 60's and there are many other aspects of the movie that make it a hoot. Bob Burns, longtime sci-fi and horror fan and collector and defacto inheritor of the mantle once worn by Forry Ackerman is in this flick in his ape costume called "Kogar". He shows up in the riotous finale when the movie takes another wide swing into yet another direction. 


This movie was made over a very long time to make, essentially when Steckler had the money to continue and that explains the changes in some characters both physically and also suggests why the movie veers off course so stunningly at times. The movie stars Steckler's wife Carolyn Brandt as "Cee Bee Beaumont" the damsel and Ron Haydock (under the name "Vin Saxon") as "Rat Pfink" and the boyfriend. Haydock was a comic book fan contributing to a number of fanzines in his time and was also an early rock and roll singer with a few minor tunes to his credit. He sings four numbers in this movie. "Boo Boo" is played by Titus Moede, a Steckler regular who actually went on to have a tiny career in regular material. The odious and menacing "Chain Gang" features a few Steckler regulars as well with Mike Kannon as "Hammer" and James Bowie as "Benjie", and one-timer George Caldwell as "Linc". 


If you're a fan of Steckler's work than you've seen Rat Pfink a Boo Boo as it's one of his most famous alongside the psychotronic hit The Incredibly Strange Creatures Who Stopped Living and Became Mixed-Up Zombies. But unlike that movie which had a small budget, this one has almost no budget being produced out of Steckler's pocket for the most part with the help of his friends. It's not only a noirish black and white film but a silent movie as well, since Steckler always shot his movies silently (all the equipment he could usually afford) and added sound later. In this wacky thing that works to its benefit giving it a fun shlocky feel like a badly dubbed foreign film. If you see no other Steckler movie I can sure understand that, but everyone who has ever heard of Batman needs to see this one. 

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Tuesday, December 28, 2021

The Mighty Crusaders - Origin Of A Super-Team!


MLJ Publications which became Archie Comics has been relentlessly trying to revive their Golden Age superheroes (with some Silver Age additions) for decades. MLJ created the first patriotic superhero in the Shield, months before Captain America. They followed that with many others such as the Black Hood, the Comet, the Hangman, Steel Sterling, and others. Then in the 50's they hired Simon and Kirby to bring the heroes back and we get a new and different Shield and The Fly. Eventually Jaguar is added to the mix in the 60's. But when the Silver Age superhero boom hit Archie didn't want to be left out. So not only did they create tongue-in-cheek superheroes in Riverdale such as Pureheart the Powerful and Captain Hero, they converted The Fly into Fly Man and that comic became a launching pad for a full and chaotic revival of nearly all of their Golden Age heroes.


In the pages of Fly Man #31 (technically still an issue of the long-running The Fly series) the mega-powerful Fly Man is battling his foe The Spider and is having a hard time despite a cavalcade of powers. So help shows up in the form of the Shield, the Black Hood and the Comet. These three heroes are helpers but they also prove prone to bickering and that bickering became a signature element of this batch of Archie heroes. The Spider is actually the character who came up with the name "Mighty Crusaders". 


The next issue (which had actually been officially retitled Fly Man) finds the heroes assembled on a remote island with Fly Girl along to decide if they should form a team when they are attacked by the giant Doomballah. This menace had been sent by Eterno the Tyrant, a newly revived menace who once terrorized Atlantis. Later Eterno sends Stoneface to menace them and the team defeats him only to find some repose in a comic book convention where they will blend in. Then Eterno turns some folks there into menaces and they have to fight their way out. They eventually defeat Eterno but by the end of the mag are still bickering about the name of their supposed team. 


The team is back in the next issue of Fly Man to battle The Destructor. A blurb on the cover signals the imminent debut of the The Mighty Crusaders comic. Inside the team are assisted by two newly revived heroes named The Hangman and the Wizard. But greed gets the better of both of these newbies and they turn on the team and by the end are set up as ongoing menaces for the nascent super team. 


And then in the debut of The Mighty Crusaders it all comes together at last. The Mighty Crusaders battle against the Brain Emperor, a despot from outer space who for a time due to his mind control powers causes the world's populace to lose confidence in their old but new again superheroes. By the end though they prevail and the world hails this team of superheroes onto the stage at long last...again.


All of these four issues which showcase the slow and steady origin of this Archie super squad were written by Superman co-creator Jerry Siegel and drawn by longtime comics hand Paul Reinman.  Siegel's scripts are campy wonders, full of delightful bits of ham-fisted characterization and zany plot twists. And Reinman's artwork has a nifty chunky scratchy energy that makes the whole greater than the sum of the parts. I enjoy the style used on these stories. Eventually nearly all the MLJ heroes will get revived as the series tumbled along for seven issues or so until late 1966 when the whole shebang went up in a cloud of smoke. Decades later Rich Buckler would try again under the Red Circle banner to lift these characters out of obscurity during the direct sales boom of the 1980's. Later still DC would have try and since there have many more attempts to get these heroes out in front of the public. One thing for the folks at Archie, they don't give up and neither do the Mighty Crusaders. They might bicker and moan and kvetch, but they won't give up. 

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Monday, December 27, 2021

The Silver Age Of The Teen Titans Volume Two!


In the second volume of Teen Titans - The Silver Age the team really come into their own. They had begun a trio of boy sidekicks to try and milk a little more value out of the success of the Justice League and with the addition of Wonder Girl they became a sturdy quartet of performers. Speedy showed up from time to time to help the team succeed in its primary mission of responding the woes and conerns of teens in trouble. Bob Haney's scripts are imaginative, but his dialogue can make the reader wince with the sometimes, painful attempts to evoke hip banter. The art had always been good with Bruno Premiani, Irv Novick, Bill Molno, and Nick Cardy making the team look good. Cardy takes the reins again at the beginning of this second volume for some of the teams most iconic tales, but changes are in wind. 


It's a weird tale when the Titans must head into orbit to rescue a Deejay who has run afoul of invading aliens. He's able to send cryptic messages to Earth which Robin decodes. The aliens are pretty nasty pieces of work, and the team has a battle on its hands to make the Earth safe for AM rock music and more beside.  


"A Christmas Happening" is a delightful yarn with the Teen Titans taking part in a modern update of the Charles Dickens classic A Christmas Carol. This time it's a miser named Mr. Scrounge who gets tied up with some smugglers led by Mr. Big and when Scrounge's much put upon employee learns too much he finds dangers. His son, a youngster in a wheelchair contacts the Titans and they assume some ghostly disguises to try and bring Mr.Scrounge around. It works and it ends up that a happy holiday is assured for everyone save for Mr. Big and his thugs. 


"Requiem for a Titan" is one of the strangest stories yet in this series and one of the darkest in the Silver Age. A mysterious being from Limbo named "The Gargoyle" taunts Robin to reveal his identity and climb into an open grave, a grave surrounded by graves for his Titan allies. The story is told mostly in flashback and we see that the nefarious Gargoyled uses strange powers to create suspicion and discord among the Titans. This makes them vulnerable to his will and in the end only Robin can win the day, if he can struggle against his feelings of guilt over having possibly sent an innocent man to jail. Weird and rather heavy is this one indeed. This is editor George Kashdan's final issue as editor. 


It's another weird one with a folk singer narrator telling us how the Titans had to become hippies to save a young runaway and his girlfriend from a gang of thieves who are taking advantage of those kids who feel the need to drop out. The Titans are pretty square pegs but Haney tries doubly hard to pound them into these "hip" roles. Thisone groans more than a bit. New editor Dick Giordano, fresh from his gig at Charlton steps in. That changes are coming to the team is indicated by the shattering of the logo symbolically on the cover. 


The sixteenth issue could well have been an episode of The Twilight Zone or The Outer Limits. The Titans go to a local town and its high school where a teen has come under criticism for claiming the Earth is about to invaded from another dimension, something he learned when he accidently entered said other dimension. These purple "zombies" are pretty scary as they chase the Titans around a version of the high school in that other dimension. The cover for this issue is one of the very best that DC every produced, and in fact most of the covers from this run by Cardy are outstanding. We'll be seeing more of these "zombies" in issues to come. 


The Mad Mod returns in issue seventeen to give the Titans all kinds of trouble when they visit London. Robin gets lost in the Tower of London but the remaining three members of the team struggle mightily to stop the Mad Mod's crimes despite mysterious losses of power for them all. It's bizarre adventure that has the team travel to Stonehenge, Loch Ness and other famous sites to try and bring the villain to heel. Nick Cardy's artwork in this one is spectacular.  I got the feeling from Haney's story that he was trying to evoke the hectic and zany feel of A Hard Day's Night or some film of that genre. 


This is one of my favorite Teen Titans issues. Starfire is a wonderful creation, the Soviet "counterpart" to the Titans the story says. He and the Titans don't get along at first as they are forced to work together to chase a jewel thief, and most of the story keeps you guessing at motivations. The artwork by Bill Draut in this issue is fantastic, clean and spare and effectively presenting the script by newcomers Marv Wolfman and Len Wein. More on these guys later. 


I've always liked the notion of Soviet counterparts for established heroes. Whereas a Nazi duplicate is always evil, the Soviet variety is most often handled as noble but just differently motivated. A far cry from the "Red Baiting" days of the 50's. Marvel had done it with the Red Guardian in The Avengers a year previous and Yuri Brevlov is presented in the Incredible Hulk as more a rival to Nick Fury than an out and out villain at about the same time as this Titans issue hit the stands. 


Mike Friedrich is the scripter of issue nineteen, but the headline is that this issue features the team of penciler Gil Kane and inker Wally Wood. These two greats always worked well together and the art here is typically robust and outstanding. The Titans along with occasional fifth wheel Speedy are battling a young super-villain named "Punch" who is plotting to kill the Titans to prove to his superiors that he's ready for the bigtime -- the Justice League of America. This issue is remarkable also because Aqualad steps away from the time claiming he needs to care for Aquababy with Aquaman on his quest for his lost love Mera. The new regular logo at last appears after several issues with creative but makeshift logos. 


Teen Titans twenty is the stuff of legends. The world was changing and so were comic books. Institutional racism had for much too long been commonplace in the United States and some years before the Civil Rights Act had removed those official barriers, at least legally. Temperamentally the country was still quite unsettled on race especially in the South where protests were vigorous throughout the decade of the 60's. DC had recently purged its writing corps because the older writers had wanted some health benefits. So with the likes of Gardner Fox and Arnold Drake gone, new writers were needed, and fanboys Marv Wolfman and Len Wein stepped in. They got the go ahead for a script which dealt with race relations and introduced a black superhero. (They'd just done a Soviet one for heaven's sake.) But that proved a bridge too far for some of the head honchos and the story was canned. The remnants were plucked by Neal Adams who fashioned a new story with some of the old art removing the race elements. His rewrite also referenced two previous Titan villains and suggested they worked for a mastermind who himself was working for the Dimensional aliens the team had battled in issue sixteen. 


For more on this epic tale of comic book intrigue check out this link. While Marv and Len were blacklisted (ironically) for a time they did continue to do work for DC and as we know became significant contributers to the fortunes of the company for many years to come. Marv in fact comes back sooner than later as we shall see. 


The Teen Titans (with Speedy now on board as Aqualad's replacement) find themselves in an issue of Bob Haney's The Brave and the Bold. Under a cover by Irv Novick, this story drawn by Neal Adams has Batman and Robin confronted with a new addition to the Wayne household. Bruce takes on the responsibility of a contentious juvenile delinquent thanks to an arrangement made by his father and another man. The boy proves to be trouble and eventually gets involved with a scheme that is bilking millions from one of Wayne's oil industrial concerns. The Titans step in to help mentor the kid but it comes very hard and it's a good thing they are on hand for the finale. 


Neal Adams continues as both writer and artist for the next few issues of Teen Titans. In this issue the battle against the invaders from "Dimension X" heats up. The aliens have maintained an arm of criminals in our dimension and the Titans alongside new heroes Hawk and Dove find their separate missions have led them to the headquarters of this gang. We learn by-the-by that the cases of "Honey Bun" and the "Scorcher" had been attempts by this gang. This is an all-out action issue starting in the middle of the fight and never stopping. By the end the teams have split up and Robin and Kid Flash have been taken into the other dimension. Hawk and Dove step out since their mission is done and their powers disappear.


The battle against the alien invaders from Dimension X continues under both  the writing and artistic hand of Neal Adams. The team is reunited in a strange territory between Dimension X and our own. This other area has been the reason the aliens couldn't invade directly. By the end of the battle the intelligence of this new dimension has coalesced into a sentient being able to protect its territory and promises the Titans that the aliens will never be able to cross again. The Titans now together again head home to mend their wounds. I simply love Nick Cardy's cover for this issue. It plays with the logic of a comic book cover very nicely. 


This issue is different in that we get a back-up story. Written by Marv Wolfman and drawn by Gil Kane and Cardy this is Wonder Girl's origin tale, and we learn she was an orphan taken in by the Amazons and given the powers of Wonder Woman. With the Amazons gone at the time she has no home, and the other Titans help her find an apartment and she decides other changes are needed and makes for herself a new distinctive costume. 


Bob Haney is back in the twenty-third issue, and he joins penciler Gil  Kane and inker and cover artist Nick Cardy for the last two issues in this collection. The first story has the Titans back in helping teens mode, but this time the teen is a sad but successful rock singer who is put upon by his manager and his distant relatives. He runs off to South America to find his long lost uncle and the Titans head South to find and save him. There are headhunters and hints of ancient treasure before this rousing actioner is finished. 


The iconic cover by Cardy inspired New Titans artist Geore Perez many years later when Wonder Girl underwent yet another transformation.


The Teen Titans head to the snowy slopes to wrap up their Silver Age adventures when they search for lost skiers and later battle to keep the resort and its adjacent properties from falling into nefarious hands. A typical Titans adventure, but well rendered with exciting layouts by Kane and creamy inks by Cardy. As he had begun their adventures, so did Haney wrap them up. The  Bronze Age beckons as the decade of the 70's looms. 

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