Wednesday, October 21, 2026

Hercules - The Armor Of The Gods!


Hercules #13 is the last original issue of the run from Charlton. The comic is dated September 1969. The cover is by Sam Glanzman, the guy who has done all the covers for the series. The comic is edited by Sal Gentile.

The lead story of Hercules is untitled this time out unless you use the title on the cover "Hercules Wears the Armor of the Gods". It was written by Joe Gill and illustrated by Sam Glanzman. It begins with a symbolic splash page showing Hercules and Mars fighting with Zeus and Hera looking on. The story begins in Greece with Hercules being hassled by some soldiers who clearly don't seem to know who he is. The battle is one whe Mars hurls his war hammer to Earth literally zapping Hercules. The soldiers run off and Mars materializes and faces off against Hercules. They wrestle and fight for a time after Zeus gives the okay and then Mars offers Hercules a free punch at his jaw. Hercules takes advantage and knocks the War God out. Hera is unhappy but Zeus tells her to be quiet about it, though she doesn't comply. Diana the goddess of the hunt agrees with Zeus and tells Hera so. Later she appears at the camp of Hercules where he's eating some captured game and takes him by means of riding a moonbeam to Olympus for another feast among the gods. But quickly a fight between Hercules and Mars erupts ending with Mars throwing Hercules out of Olympus down through some clouds. Zeus intervenes though and brings the Man God back to Olympus. He then arranges for Hercules to get some of the armor of the gods manufactured by Vulcan. With his new gear Hercules is able to withstand the attacks of Mars and in fact Mars breaks his sword against the body of Hecules, specifically his face. This stops the fight and Hercules gives back his godly armor and returns to Earth await the day he will be among the gods of Olympus permanently. The story ends with Hercules sitting contented around his humble campfire.

"Mountain Man Morgan in New War Dance" is yet another tall tale of the giant who helped build the railroads. This one is pretty imaginative, and has Morgan get his friends the Indians to literally war dance on the stones that form the rockbed for the railroad. Their dancing breaks up the stones so the rails will seat properly. Morgan meanwhile shattes boulders to help supply stone. The Indians seem quite happy about this solution and indicate at the end of the story they want some payment for their work for new wigwams.

Thane of Bagarth is titled "Chapter Thirteen: Revenge" and is written by Steve Skeates and illustrated by Sanho Kim. The story begins with the Time Traveler who is lost in a dark cave. He finds himself in the dream of Hrothelac, the banished Thane of Bagarth and the two meet. Then another green four-armed monster attacks and Hrothelac kills it. Then just as quickly as he arrived the Time Traveler disappears. Hrothelac is then told by a voice that he must battle more monsters and such before he can have his revenge. The scene shifts to the Celts battling against invading Vikings and losing. The final shift in scene for the series features the Time Traveler again and this time he finds himself trillion of miles away from Earth opn another planet in another galaxy, and he is most confused. The next chapter is supposed to feature Eowanda, but it will never be.

"Letters to the Editor -- Hercules" features three letters this time, one by Tony Isabella. One compliments the series to date, while Isabella runs down several series he's following from Charlton. The editors even note that they cut his letter down quite a bit. Their response to him indicates the future of Charlton as they say that superheroes have seen their day for the time being but that war, romance, and westerns are the consistent sellers for the company.

This final Hercules issue is a very different experience from the debut issue two years earlier. Most dramatically is the shift in the classical myth approach taken early on. The stories have gotten more and more modern in their feel and character as the series has developed, and that seems to be the result of clear editorial mandate. The artwork of Sam Glanzman has really undergone a transformation with this final issue really opening up in terms of layout design. Much is done with words indicating mood and emotion and the layouts seem to thematically inform the work itself such as the use of a peace symbol to frame the moments when Hercules gets his armor.


This series is one of my childhood delights. I've not read these issues through probably since I first got them before these reviews, though I've taken them out many times and read an issue here and there. The confused saga of Bagarth is sad really given the immense promise of the scenario initiated by Steve Skeates early on. A sequel to Beowulf is a clever notion, but it becomes a bit of mush as the series introduces odd elements of sci-fi and seems to become bogged down in its own misguided plot.

It's clear that once they finished the Twelve Labors the staff of Charlton really didn't know what to do with Hercules. The last several issues have been mostly stories about dinner parties and sibling strife. Surely if the series had continued they would've shifted the story line forward, but we'll never know.


As I've noted the series has been reprinted many times by ACG/Avalon. I even found a "new" reprint version of the series a few weeks ago I didn't know about. These stories have a real modern feel to them that stands out from much of the material Charlton produced at the time. They are at once timeless and of their time.


This is a great series and is currently available in a handy reprint volume from Dark Horse. 

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Tuesday, October 20, 2026

Hercules - The Wrath Of The Gods!


Hercules #12 is dated July 1969. The cover is another excellent one by Sam Glanzman, and the issue is again edited by Sal Gentile.

The Hercules story this time is titled "The Wrath of the Gods" and it was written by Joe Gill and illustrated by Sam Glanzman. As this story opens, Hercules has completed his Twelve Labors (though we've only seen eleven in the series to date) and he is demanding that he be elevated to Olympus. Mars takes objection but is chastened by Zeus with a burst of fire. Hera shows up and suggests a banquet in the honor of Hercules and she goes to Earth and personally invites the Man God who is of course suspicious but accepts anyway when Zeus speaks up. Hercules then dashes off to cleanse himself in a bath for the feast then awaits his ride, the Chariot of Apollo shows up and takes him to Olympus. At the feast Hercules is invited to tell the tale of his Twelve Labors which he does though he gets the order of their accomplishment different than what we've seen in the series so far. His story though proves somewhat dull to the guests who nod off, then Mars in a rage calls Hercules a liar for claiming to have done such great things. Hercules in respect for his host ignores this challenge, but finally Mars splashes him with wine and even Zeus wonders why his son won't retaliate, then he gives them express permission to battle and the fight is on. The battle through the castle of the gods and then Mars uses his godly powers to hit Hercules with a lightning bolt. Hercules is stunned and despairs since he doesn't have such powers. Then Zeus gives him such power and he throws a bolt back at Mars stunning him. The two lock up in a show of strength that causes havoc on Earth until finally Mars lands a blow to Hercules that sends him flying down through the clouds out of Olympus itself. Hercules lands on Earth and remarks about what a grand party it was and how he'll have to stay longer next time.

"Man Mountain Morgan in Tough Tommy Turner" offers up another prose tall tale of the giant who assisted the railroads. This time there's a ruffian named Tommy Turner and his gang who are stealing supplies. Morgan goes to find them, and using a special sound sends their horses running. He then bundles the wagons together and drags the stolen supplies back to the railroad camp, and then turns the thieves over to the law.

Thane of Bagarth is titled "Chapter Twelve: Melting in the Dark" and it was written by Steve Skeates and illustrated by Sanho Kim. It begins with the "dead" body of Hrothelac, the banished Thane of Bagarth in the Celtic village. But in another world, a dream world Hrothelac is awake and full armored. He is told by a voice that he must seek out strange creatures and battle to gain his revenge. A giant green four-armed monster stalks from the shadows and Hrothelac battles it finally slaying it with a thrown sword. Meanwhile the Celts are amazed that the dead body of Hrothelac is moving in the real world. At this moment a warning comes that Vikings are invading the village and the Celts rise to the defense. The scene changes to a misty nowhere in which the Time Traveler is once again flying to a new location in time and space, finding himself in front of a cave and a sorceress, but before the sorceress can strike him with a spell he disappears again. The last scene show Eowanda, the current Thane of Bagarth plotting in his castle.

"Letters to the Editor -- Hercules" offers up two letters this time. One talks extensively about the defunct Action Hero line and how they should be broght back. The editors agree but say that's the way of publishing. They repeat a claim made in many letters pages that Hercules is selling very well and in fact seems to do better each month. The second letter speculate on why Hera hates Hercules so. Also included on this page is a neat design by Steve Ditko featuring both the new Blue Beetle and the redesined Captain Atom.

The series reaches its climax of sorts with this issue. The Labors are done, and though the Augean Stables is not shown in the series it is mentioned here when Hercules relates his experiences. The new pattern in the series seems to be to pit Hercules against Mars each issue. Their enmity has been growing steadily and this issue seems to be all about that struggle between these two sons of Zeus. Glanzman's artwork continues to loosen with more experimentation in layout each issue. The Thane of Bagarth storyline is becoming more and more fantastical as the Time Traveler jets all over and the dream battles of Hrothelac at least get our hero up and moving. He's been remarkably passive during the series.


This issue has been reprinted a few times I think by ACG/Avalon. For sure it was reprinted in Hercules #1 and I think it also was reprinted in Tales of the Man-God Hercules #1. The Hercules versus Mars stories are good for this since they are self-contained for the most part unlike the Twelve Labors. The Thane of Bagarth story has not been reprinted to my knowledge.

One more to come.

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Monday, October 19, 2026

Hercules - The Trophy Hunter!


Hercules #11 is dated May 1969. It features one of Sam Glanzman's best covers for the series. The comic was edited by Sal Gentile.

The lead Hercules story is titled "The Trophy Hunter" and it's divided into two parts. The story was written by Joe Gill and illustrated by Sam Glanzman. The first part opens with Hercules knocking out some nameless opponent and deals with a ploy of Hera's to lure Hercules to Olympus to embarass him. She invites him and he's so overcome with pride he beats his chest creating an avalanche. His response to this is "Aww, I done it again!". Hera and all the gods of Olympus look forward to the feast celebrating Hercules and even Zeus seems fooled by Hera's plot. Zeus sends Apollo on his chariot to fetch the Man-God who suffers as they pass the sun. In Olympus he bows to Zeus and gets into a contest of grips with Mars that creates a thunderstorm on Earth. During the meal Hera uses her magic to make Hercules clumsy and then pretends to be a serving girl to make him look boorish and rude. Mars and Hercules face off and Hercules lands a solid punch on the War God who responds by sending Hercules back to Earth to face his cousin King Eurystheus for his next labor.

Part II is titled "The Prey" and it begins with view of the mountains between Arcadia and Achaia where stands a robust and magnificent Hind. Hercules comes from the shadows to leap on the giant deer but it escapes and the chase continues out of the mountains into the desert where the stifling heat causes Hercules to collapse. The Hind though returns to the Man God and uses it hooves to dig up water for the man chasing it. Hercules then uses his rope to snare the Hind and eventually subdues it. He carries it to the court of King Eurystheus but then unleashes it allowing it escape. He has done what was asked and no more. If Hera wants the beast, then it will have to captured again.

"Mountain Man Morgan -- Tame The Tracks" offers up another text story, a tall tale about the railroad and the giant Morgan's efforts to help it succeed. In this story he has to tear up some tracks and replace them so that the two ends will meet. He does so, once again saving the railroad from ruin.

Thane of Bagarth undergoes a big change this time. The story is again written by Steve Skeates but the art this time is taken on by Sanho Kim. The tale is titled "Chapter Eleven: Beowulf's Decision" and opens in the year 2174 where the Time Traveler's daughter and her boyfriend find his notes and debate how best to rebuild his machine and hopefully save him. There is a brief glimpse of the Time Traveler before the scene shifts to the still unconscious Hrothelac, the banished Thane of Bagarth who is being tended in a Celtic village. The scene shifts again to the Land of the Geats where the current Thane of Bagarth the treacherous Eowanda plots to take over the warriors of Beowulf and perhaps takes Beowulf's place entirely. Beowulf fearing Eowanda's ambition leads his troops into battle despite his age and illness. As they head to battle, Beowulf's man Eadstan with the serf girl Freahulf ride back to the Land of the Geats but encounter a Swede who is dispatched by Eadstan. Back in the Celtic village Hrothelac has a dream in which he battles Eowanda, Beowulf, and Eadstan. As he battles in his dreams he gets out of bed and collapses. The Celts tending him annnounce that he is dead.

"Letters to the Editor -- Hercules" features three letters this time, and all of them talk not only about Herc but about other cancelled Charlton comics. There seems to be a great demand to bring back the Action Heroes. One letter writer complains again about Herc's "oriental" look but the editors say it's what Sam Glanzman wants and that's it. On a sad note, the death of Rocke Mastroserio in February 1968 is noted.

This issue of Hercules continues the changes in the series. The artwork by Glanzman on the lead feature gets more and more experimental as he plays with panel design and even changes up his style within the story. It's really quite attractive. One new trick is using words like "Anger" and such to surround characters as they argue, an attempt to heighten I suppose the emotional impact of the stories. This apparently will be the last of the Hercules stories to deal with his Twelve Labors despite the fact he's only done eleven of them. The cleaning of the Augean Stables I guess wasn't considered dramatic enough for a comic presentation. The storyline will shift a bit next time.


This comic was mostly reprinted in Modern Comics Hercules #11.

More to come.

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Sunday, October 18, 2026

The Chilling Art Of Pat Boyette!


Steve Ditko was at Charlton for two reasons, they paid promptly and they left him alone to draw his comics the way he liked. That combination drew many talents to Charlton, not the least of which was Pat Boyette. Boyette was a "Renaissance Man" of sorts, a maker of early radio as a performer and later television and even movies as a producer and director. His most famous movie The Dungeon of Harrow is a drive-in horror flick not without its charms.  (More on that below.) And those charms are also evident in his artwork, which was incredibly distinctive and ideal for rendering tales of gothic horror. I daresay no single comic artist of any era was better at drawing ancient castles and musty denizens of same.  A heaping helping of Boyette's most distinctive work is included in the 2003Vanguard Press volume titled The Nightstand Chillers. 


Most of the stories had appeared earlier in an issue of Vanguard's Tales from the Edge. That material plus more to plump it up a bit makes The Nightstand Chillers a nifty read. The stories included are from a wide array of publishers Boyette worked for through the 1970's. The list includes Skywald, Atlas-Seaboard, Globe Publications, Ace and of course Charlton.


Here are the covers of the magazines and comics the stories appeared in. They range from early in his career in 1971 to the early 90's. Two of them are from the period when Charlton was doing painted covers and Boyette was perfect for that kind of presentation.









Pat Boyette was one of the most distinctive and individual talents ever in the world of comics. He is most famous today for Peacemaker, the hero he created with Joe Gill. 


The story above for Charlton Premiere is considered his masterpiece. Written by Denny O'Neil, this is a bizarre tale of the future. "The Children of Doom" was cranked out very quickly, but between them O'Neil and Boyette captured something truly haunting.


Boyette began in radio and later in television working as an announcer, blessed as he was with a sonorously deep voice. He wrote, directed, and produced several movies including the bizarre Dungeon of Harrow. He was always an artist though and dabbled in comics eventually linking up with Charlton Comics. He became a workhorse for them, and his unusual gothic tones grace scores of comics, primarily in the horror and war categories. Below is a gallery of some more of his vivid covers with some additional notes.

Ironically though I'm a big fan of Charlton, the first Pat Boyette cover I ever chanced upon was this effort for Warren's Eerie magazine. The weird stylings of Boyette left a heavy impression from the first moment I saw them.


Here are some of his weirdly gothic ghost book covers.






He drew the first covers for three of Charlton's ghost hosts in their own magazines, specifically Dr. Graves, Winnie the Witch, and Mr. Bones.




Pat Boyette was a massive talent, with a vision unlike any other single artist. His work is instantly recognizable and because he labored in the ghetto of Derby much overlooked by many fans today. Like so many of his peers, he excelled at material other than superheroes, and alas that puts him on a second tier for many. Not for me for sure. He's one of my idols, a guy who did it his way and did it very well indeed.



The Spookman by Pat Boyette was apparently originally to be called "Sandman", but alas that name was taken. His presence brings a little heft to a comic which had real diversity. I'd have loved to see some more Spookman stories, but I can't imagine anyone but Boyette drawing them. (Some relatively recent efforts to revive the hero have proved to me that Boyette is a hard act to follow.)









Now that's a hoot! And a face only a mother could love. We wrap all this up tomorrow with The Shape. 

But as mentioned, he did more than comics. Boyette also wanted to make movies, and he did make one called The Dungeon of Harrow.


This is really a pretty terrible movie by any absolute standard. The sound and picture quality are suspect, but that is the poor quality of the print really. The color drops out periodically and sometime that helps. This might've been better in B&W actually. The sets are meager, making Ed Wood's stuff seem polished in places. It all does have a claustrophobic feeling, but that' because the rooms are just tiny. I'm afraid the ubiquitous torches are going to incinerate the place any minute.


The story is pretty slim. Without spoiling anything, I'll just say the hero gets stranded on an island with some pretty insane characters and there's some torture, killing, and ghostly visitation before it's all said and done. But aside from the visuals, which from time to time do deliver a compelling sense of drama, the thing that makes this movie flow like molasses is the horrible acting. Boyette's voiceover is the best acting in the thing, making me wish he'd dubbed the main hero. This guy is wretched. He never seems to know what to do with his eyes, seems unclear of where to put his hands, and his delivery of dialogue is sometimes painful. His acting makes me yearn for the subtle nuances of Sven-Ole Thorson! The "Captain" who is stranded with him is better but not by much. The others are better than these two leads, but it's likely because they have somewhat less to do. Now though, I think of the henchman "Mantis" and I take that back; he sucks too. I'll let other reviews give out more painful details, but suffice it to say, this is perhaps the worst acting I've seen in a professional movie. It's dreadful.

 

That said, there is an offbeat charm to this movie, a quaint dreamlike aspect that makes it better than the sum of its parts. But sadly, when it comes to Pat Boyette, I'll take his comics work anytime over this example of his cinema work.

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Saturday, October 17, 2026

Ditko At Charlton - 1973!


Tonight I'll Dream of You - Ditko at Charlton: 1973 is the largest of the volumes in this series coming in at near three hundred pages. Once again, we have stories from Ghostly Haunts, Ghostly Tales, Haunted, The Many Ghosts of Dr. Graves and Ghost Manor. In addition, we get two stories from Haunted Love and one from E-Man. (More on the latter below). Back also are Winnie the Witch, Mr. Dedd, Impy, Dr. Graves and Mr. Bones. All the stories are of course drawn by Steve Ditko and all but two are written by Joe Gill. That story was written by Bhob Stewart and Russ Jones, and deals with a jealous comic strip artist who deserves his grim fate. All the stories are pretty darn good and deal with classic supernatural happenings and justice from beyond the grave. 


Killjoy both written and drawn by Ditko debuted in the second issue of E-Man. And this is pure Ditko, offering up a chaotic protagonist who is giving the pugilistic putdown to those he deems to be abusing the just economic system as judged by Ditko. It's a bit ironic that this Randian notion of economic fair play is undermined by several of the supernatural stories by Gill which see greedy bastards get their comeuppance and justice is somewhat meted out to downtrodden masses. Unlike many of Ditko's Objectivist heroes, Killjoy has the benefit of being funny. 


Here are the covers in this issue. 



















More Gill and Ditko to come next week. 

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