Tuesday, September 9, 2025

JSA - The Return Of All-Star!


I've always loved Earth-2 stories. The notion that evidently permeated the editorial offices of DC was that the Earth-2 concept was too complicated for comic book fans and the powers that were apparently worried we mere readers would be confused by two Flashes, two Green Lanterns, two Atoms, and even two Supermen. We weren't. We loved it.


Every summer it was a treat to visit Earth-2 and any other "Earths" the writers dreamed up, to find out what was happening to Jay Garrick and his friends who were part of the Justice Society of America. What made the Earth-2 folks different was that things could happen to them. As comic book fans we accept that the icons we adore will fundamentally never change. Superman will always be Superman, likewise Batman and the other mainstay superheroes who are not just characters but trademarks and designs for toys and such.


So it was left to the dopplegangers of Earth-2 to give us real character development, with older heroes who were looking to either easing out of the superhero gig, trying to recapture old glories, or in some instances even training up replacements as sidekicks who themselves became mainstays. And that was the premise for the Justice Society of America revival in All-Star Comics in 1976.


Part of Gerry Conway's "Conway's Corner", a pocket of the DCU set aside for the writer freshly plucked from the Marvel bullpen, the book offered up to me the first regular series dedicated to heroes I only got to see during summer vacation. We got all that and much more. Conway handled the early scripts before giving way to Paul Levitz, and the early artwork was a feast for the eyes with the great Wally Wood handling the inking and later all of the artwork before giving way to Charlton veterans Joe Staton and Bob Layton.


All-Star Comics #58 introduces us to the Justice Society of course but then picks up threads revealed in the summer adventures in Justice League of America when we find ourselves following the misadventures of Star-Spangled Kid, a young man freshly rescued from a time-trap some years before. Now using Starman's Cosmic Rod he's trying to prove himself. We also meet Robin, no loner the "Boy Wonder", but a man and diplomat who battles a threat in Capetown, South Africa. And most importantly I guess we are introduced to Power Girl, the cousin of the Earth-2 Superman and until this very issue a secret to one and all. She's powerful, brash, and thanks to the artwork of Ric Estrada and Wally Wood very very sexy. Conway has stated that the intent here was to have something from the past (Robin), something from the present (Star-Spangled Kid revived) and something brand new (Power Girl) to freshen the JSofA concept.

Ernie Chan

In the next issue the team now dubbed "Super Squad" (I guess "Justice Society of America" was still deemed too soft a title for the times as it had been when the Justice League of America was launched many years before.) finishes its battle with vintage villains Brain-Wave and Degaton. The noteworthy thing seems to be that the veteran members, older and in some cases stuffy, seem to have a problem with the brash style of the new kids.

Ernie Chan signed as "Ernie Chua"

In the next issue Robin disappears and largely is gone for most of the series. It's a pity, since I really liked this adult version,a proper replacement for his mentor. But both Star-Spangled Kid and Power Girl join the ranks of the Justice Society and even assist with duty at the brownstone which serves as their headquarters. While there the team comes under assault by a new, powerful and mysterious villain named Vulcan.

Ernie Chan signed as "Ernie Chua"

The heroes of course eventually fend off the new baddie who gives them a very hard time. The story in this one is by Conway but the art for these two issue was by newcomer Keith Giffen who had his unusual layouts and rough edges smoothed with vintage perfection by Wood.

Ernie Chan signed as "Ernie Chua"

Next up the team takes on Zanadu, a sorcerer from ancient Lemuria who escapes from his amber prison and seems invincible, making a prisoner out of Power Girl and taunting the JSofA before Superman returns from retirement to help end the menace.

Rich Buckler and Wally Wood

Doctor Fate dies but gets better and is able to send Zanadu packing just as the Injustice Society shows up to make things difficult in this two-part story as the Conway, Giffen and Wood team welcome new writer Paul Levitz who takes over from Conway. On other fronts the Fiddler and Solomon Grundy appear and wage battle agaisnt the team, a preview of battles to come.

Wally Wood

The next two issues of All-Star Comics were a real tour de force. Using a Paul Levitz script Wally Wood's studio knocked out to scrumptious looking comics which evoked classic comics from many eras. Superman stays with the team as they are called by the Shining Knight to assist King Arthur in time-lost Camelot. But it turns out to be a scam when Roman invaders are revealed to be robots, and King Arthur himself is uncovered as long time JSofA foe Vandal Savage.

Wally Wood

The Immortal Villain Vandal Savage kidnaps Superman and Power Girl in an elaborate scheme to use their powers to restore his own immortality. He takes them to a world 20,000 light years distant under twin Kryptonite suns but the intervention of the JSofA foils his devious scheme in the nick of time.

Rich Buckler and Jack Abel

The team returns to Earth-2, leaving the Shining Knight in Camelot and immediately missing Superman who follows through on his resignation, when they enter their brownstone to discover that Hourman has been taken over by the Injustice League and a ferocious battle breaks out. The new regular art team of Joe Staton and Bob Layton, fresh from their days at Charlton Comics take over with this issue giving beautiful life to Paul Levitz's script.

Al Milgrom and Jack Abel

But then the heroes discover that the Injustice Society has allies, in fact seem to be in the employ of weird underground beings from what they dub "Middle Earth". These creatures want to end the mining which is pillaging their underground territory. Power Girl, Star-Spangled Kid and Wildcat battle furiously and welcome the of Justice Society members when the battle is won.

Neal Adams

The original super group just appeared in the third issue of All-Star Comics, already assembled around that iconic table, ready to disperse and face the threats which required more than one hero or at least tell one another stories of that ilk. It would take many decades, long after most fans had forgotten the Justice Society of America when we'd finally learn how they team first came together.

British reprint of the story.

In DC Special #29 we at long last get an actual origin for the Justice Society of America. This extra-length story by the then regular team appears exactly on the off month of All-Star Comics bi-monthly schedule making it feel like a neat extra for the series.

Joe Staton and Bob Layton

We learn of an unknown mission to stop Hitler's invasion of Great Britain which is stopped when FDR gathers together Flash, Green Lantern and Batman. They are soon joined by Hawkman, Atom, Sandman, and Hourman brought to the battle by Dr. Fate who gets mystical warning of the threat. These mighty heroes struggle against the mystic might Hitler has gathered as result of his possession of the Spear of Destiny.

(The Spear of Destiny introduced by Steve Englehart in this issue.)

Then some mighty Valkyries descend and fight for the Fuhrer but are seemingly defeated by the assembled heroes, and the invasion is stymied when a gigantic Spectre appears in the English Channel. Hitler then sends an experimental bomber to attack Washington DC, and that ship defended by Valkyries results in wild battle across the Atlantic which climaxes when Superman appears over the skies of Washington to demolish the plane. The enemy is soon defeated with the Atom protecting the president, and FDR asks that the assembled heroes remain together, less as a battalion to wage war but more as a society of heroes to defend the homeland. They agree.


Secret Origins #31 from 1988 in a story by Roy Thomas and artist Mike Bair (who did the cover too) revises the epic origin through the unwieldy lens of Post-Crisis on Infinite Earths continuity which forbid the use of Superman, Batman, Wonder Woman and other key DC characters from WWII activity. We see a different team battle Hitler and save the day, though in some remarkably different ways which result weirdly in FDR dying and getting revived. The hi-jinks which had to be played to "simplify" the long DCU history really makes of a shambles of that original goal.

More on Roy Thomas and his contributions to his favorite team in a later post.

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1 comment:

  1. I'm afraid that the whole Earth2 and "duplicate" Supermen,Flash etc did originally confuse me when I was a kid lol. But I as I mentioned in my last reply the penny eventually dropped . I did enjoy this All Star Comics series, mostly as it was readily available in my home town, and for Joe Staton and Wally Woods art. I have a soft spot for DC Special #29 as it features a chapter that took place in Glasgow, although from memory it was very unlike the city and the location on the map was miles away from its actual location ( not sure the map location was in Scotland) lol but it felt good that Roy spread the tale to other countries towns etc especially my own city. I had forgotten that was an Adams cover.

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