Monday, February 21, 2011

A Silver Star For The King!


Toward the end of Jack "King" Kirby's vibrant career before he went off to the animation field to at long last make some real money, he put together some memorable comic books for the fledgling direct-sales outfit Pacific Comics. In fact it was his Captain Victory and his Galactic Rangers which initiated Pacific's presence on the comic book racks. Kirby's other Pacific book was Silver Star. That concept as well as Captain Victory and a host of others are currently being revived over at Dynamite Comics.


I just read the Image Comics reprint of Silver Star. This came out several years ago, and it offers a slightly larger version of Kirby's tale of the rise of Homo-Geneticus. The original was printed with various papers making for an uneven reading experience.


Here's the premise. A Doctor Bradford Miller experiments with the human genetic code using many volunteers. He wants to create a human able to withstand an atomic war. His results are a wave of children possessing vast superhuman powers, who are able to varying degrees to manipulate the very molecules around them. Our protagonist, a young man named Morgan Miller, has his powers erupt on him during a stint in Vietnam, when he throws a full-sized tank against the enemy. He shuts down immediately and the military begin to assess the problem, robing their new superman in a silver alloy.


Years pass and other of Miller's children make their presences known, especially an evil character named Darius Drumm, the son of a bogus preacher. Other members of this new species, "Homo-Geneticus", are encountered as the six-issue storyline unfolds. We meet Norman Richmond, a beautiful blonde actress who has the gift. We also encounter Elmo Frye, a young black man who can become the giant defender of the inner city, Big Masai. As Silver Star narrows his search for the arch-fiend Darius Drumm, there are casualties. Eventually a great battle is had involving the life-erasing Angel of Death.


This tale was originally a screenplay and the Image reprint offers up Kirby's play to compare to the comic which eventually developed from it. There are some differences.


Silver Star wasn't one of Kirby's greatest concepts, but it is a weird and wacky ride full of Kirby's bluster and distinctive storytelling. The early chapters seem to have been done long before the finale was concocted, they have a different feel to them, and frankly seem to be made by a Kirby more in commmand of his skills.


Also of note is the inking. Mike Royer inked the early installments and Bruce D. Berry the last few. Mike Thibodeaux inks some of the covers. Royer does the best work on Kirby, while Berry stays true to the King's lines with great fidelity, if not special energy.


There's a version from Twomorrows with just the pencils. I might have to get this sometime and compare.

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Sunday, February 20, 2011

The Ghost And The Grail!


I'm not much collecting particular back issues anymore. I've gotten most of the comics that I've really hankered for over the decades. That doesn't mean there aren't others I'd get if I found them, especially nice-priced Charlton books from time to time. But I'm not really casting about for special books.

Save for one.

1967's Space Ghost #1 from Gold Key has been my grail comic for a few years now, the one I always look for. And yesterday I got hold of one.

It's not an ideal issue, but then I rarely get those, preferring a solid reading sample of a classic bit of history.

As luck had it, I'm visiting my girls and took the opportunity to check out a local comic shop, The Great Escape which just happened to be having a 30% off sale. I was looking for a particular trade, which they didn't have, when I spotted the Space Ghost comic on the wall. I don't see them very often, if at all, and always at a price that brings tears to my eyes. This one was priced nicely and after confirming 30% was coming off I knew I had to act.

I snapped it up and I'm eager to get it home where in a controlled environment I can break out the book and give it a good reading. The artwork by Dan Spiegle is lush as usual for the overlooked veteran. He did the artwork in the Big Little Book adaptation of Alex Toth's Space Ghost, a book I've cherished since my boyhood. And it's nice to have his other great Space Ghost contribution at long last.


Now what do I look for?

UPDATE: I just finished reading the issue of Space Ghost, and it was pretty entertaining. Clearly this comic was done at an early stage of production in the cartoon as Zorak looks somewhat different. Also there is mention made in both Space Ghost stories of a mysterious "Teacher" who trained Space Ghost. This Teacher is shown in the second story as a disembodied voice within a bright light.

A further difference seems to be that Space Ghost can not only become invisible but teleport himself. This is not a talent he had in the cartoon that I remember and he does it in both stories in the comic, and it's even remarked upon in the second by his opponents as something they need to anticipate.

All in a very satisfying read, which offered up even a good Dino Boy story which actually worked for me.

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Saturday, February 19, 2011

The Atomic Knights!


October 29, 1986 is the date it all began. The world as we know it ended on that day when World War III erupted suddenly and for twenty days the Earth was wracked by nuclear war. When the war subsided a few human survivors found themselves on a world bereft of vegetable and animal life. Only a few humans remained, and they relied upon caches of preserved food to survive.

You don't remember all that?


Well then you didn't read the Atomic Knights from DC Comics. The world described above is the world of Gardner Grayle, the most average soldier in the U.S. military. Grayle wanders the wasteland of the former United States until chance causes him to meet Douglas Herald a schoolteacher. Soon other survivors were found including Herald's sister Marene. Add in a scientist named Bryndon and twin former soldiers Wayne and Hollis Hobard and you have the six people who would become the Atomic Knights.

By chance Grayle and Herald learn that six suits of medieval armor have been affected by the abundant radiation after the war and are largely impervious to harm. Using this armor the six become the Atomic Knights, and dedicate themselves to protecting the struggling humans who still live in the small town of Durvale.


It's a lush science fiction environment filled with vivid and memorable characters. It was the co-creation of John Broome and Murphy Anderson, both veterans of the DC staff. Buried in the back pages of the comic book Strange Adventures, these two talents created a most memorable series of adventures for the Knights as they explored the world which had changed so completely around them.


The Knights got little hooplah from DC, running just fifteen installments in Strange Adventures and rating only a single cover, they nonetheless are fondly remembered by the fans who discovered them. I personally came across the Kights when their adventures were reprinted in Strange Adventures in the last days of that venerable title's run. I only got hold of a few stories, but they left a mark on me, impressed by the relatively sophisticated story and the elegant and clean Murphy Anderson artwork, I always wanted to read more.

I hoped DC would reprint them in a trade collection. I'd have bought it in a heartbeat. But DC didn't do that. Instead the Atomic Knights were at long last reprinted in DC's slightly upscale hardback series for which they demanded double trade paper prices. I balked for some months, but at long last I yielded to temptation and bought the book.

I don't regret it in the least. The adventures were fun and while light-hearted in character thanks to Anderson's pristine vision of the future world, also offer a quasi-serious glimpse into the nature of society and how it might deal with such an all-consuming calamity.

The Atomic Knight adventures break up into four distinct groups as far as I can see. The story begins with establishing the Knights themselves and the bleak world they inhabit, leading them to explore as far as Los Angeles and New York City where they find men regressed to the state of Neanderthals.

Then the team locates a lush island in the Pacific which they speculate might be Atlantis and that begins four stories dealing with the inhabitants of this island, a group of hostiles displaced in time who want to take over the planet.

After that come a couple of tales featuring non-human antagonists. Aliens from space arrive to harvest special metals which are produced in atomic conflicts, and metal which as it turns out is what the Knights' armor is made of. Then they learn the secret of the war itself when subterranean invaders come to the surface and seek to make the Earth dark so they can overwhelm the human population.

After these more outlandish adventures, the Knights take on more local and exclusively human threats in the shape of a rogue para-military gang called the "Blue Belts" and other things like threat of a witch-craze and roving bands of wild teenagers. These final stories are the most mature and deal with rebuilding the world more than really fighting off exotic threats, though there are some of those too. The giant dalmatians give way to a mere car as far as transportation goes for instance.

Through all of these adventures the Knights have an unyielding loyalty to one another and to the most noble traits of mankind. The story of the Knights is attractive because rare for the era, the stories have memory. What happens in early installments of the series resonate in later chapters. This makes us care more about the Knights themselves, and it makes their struggle seem to occupy real time. Years do pass in the world other Knights as they struggle to rebuild society.

Though it lasted a mere fifteen episodes, after reading the whole series, I can truthfully say the wait was well worth it. The Atomic Knights is a beautiful comic series, filled with just the right blend of hope, wisdom, and entertainment. I highly recommend this volume, even if it does cost too much.

At this link you will find a wonderfully detailed index of the Atomic Knight appearances, including some in Bronze Age DC after their original run.

This link takes you to a message board thread that offers up a bunch of rich entries on the original run of the series, with lots of behind-the-scenes info with ads and letters pages. There are all the original covers too, which as already noted mostly don't feature the Knights.

Here's a gallery of the Atomic Knight splash pages along with their single cover appearance in their original run.
















Here are three covers by Joe Kubert and Anderson for reprints of the Knights in later issues of Strange Adventures.




This gem is a splash page produced for the second part of the origin story which was broken up and ran in two issues. Though credited to Murphy Anderson, I'm certain this is the pencil work of Gil Kane.


Some beautiful art.

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Friday, February 18, 2011

Upon Reflection - Blades!


Here might the most fun gallery of reflective comic book covers I've discovered. The use of blades of various types can be a rather creative way to craft a dynamic image.












And here is the obligatory Wolverine section for this topic.





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