Friday, November 6, 2026

Ditko At Atlas-Seaboard!


THE DESTRUCTOR is the book that gets my vote for the best that Atlas-Seaboard had to offer. With true comics giants like Archie Goodwin on scripts, Steve Ditko on pencils, and Wally Wood on inks, this book is an instant classic. The familiar story has a few interesting twists, as a young boy gone bad works smalltime for the local gangs, and ignores the wisdom of his scientist father. The gang lord imagines the kid to be some kind of threat and orders him hit, but the father sacrifices himself to save the boy. Dying, the father gives the boy a potion that heals the boy's wounds and gives him superpowers of all sorts. The boy of course then realizes the errors of his ways and promptly promises revenge on the gangs. He finds a costume and the game is afoot. The book is full of great Ditko action, and it features some lovely Wood finishes. A master-hitman named "Slaymaster" shows up, but the "Destructor" (always found that name a bit of a mouthful) wins out. By story's end the gang lord is killed by his own boys, and the Destructor is set up to continue his one-man war against organized crime. It's a good tight superhero story. A highlight of the Atlas-Seaboard run, there has been a lot suggested about this book being a response to Spider-Man and the parallels are pretty obvious, the most telling thing though is the presence of Spidey creator Ditko. This saga seems like vintage Ditko to me, and typical of his other work for Charlton and DC as well as Marvel. Good Ditko is good no matter where you find it. (Special note: This is the only mainline superhero title of the first wave edited by Larry Lieber, who edited all of the genre books.)


One of the often-overlooked comic book masterpieces of the mid 70's is The Destructor by the all-star team of Archie Goodwin, Steve Ditko, and Wally Wood. All three heavyweights combined their awesome comics might to bring to life a tough-as-nails revision of the superhero, a variation of Spider-Man and The Creeper, but with a serious mad on for organized crime. A small-time criminal becomes imbued with superpowers and sets out to revenge himself on the mobsters who killed his scientist father.

The splash page above is a stunner and one of the reasons many of us who bought it back thought that Atlas-Seaboard might actually be around for the long haul. We were woefully wrong, but we did get two gigantic issues by three of comics' all-time great talents. Read the exciting debut origin issue here.


The Destructor returns in the second issue with Goodwin, Ditko, and Wood still doing top-of-the-line work as our hero battles a hired killer called Deathgrip. Read the complete story here.



THE DESTRUCTOR #2 continues under the multiple hands of Goodwin, Ditko, and Wood, but there seems to have been more haste in the artwork. The story gets Jay Hunter, The Destructor out West where he is manipulated into a battle with Deathgrip, a hitman for the Combine, a criminal organization that wants control of the rackets. Jay runs across a possible love interest and gets himself insinuated in a mod organization so he can destroy it from within. Good intrigue. The second page of that awesome story featured a stunning image of the Destructor in full Diktoesque form with Woodian finishes punching out some assorted thugs. Prime stuff! That pose evokes Spidey for sure, but admittedly there is a somewhat generic look to The Destructor. But not so much as to make completely forgettable.


DESTRUCTOR #3 gives us another installment in this ongoing Archie Goodwin - Steve Ditko epic saga. Gone this issue is Wally Wood, and the artwork seems to have been inked by Ditko. I don't know about that. The story continues with the Destructor still battling thugs from the Combine, but this time under the direction of Dr. Shroud. He sends the Huntress and her attentive sidekick Lobo to take on the Destructor, and they trap him in an elaborate casino/canyon (you've really got to see this one to understand that). Because the thugs fight among themselves, the Destructor lives to fight another day. One thing about our hero, he's certainly presented as a cool character who is willing to sacrifice others to achieve his goals. The anti-hero is popular with Atlas, but in many respects Jay Hunter is the purest example of the disaffected modern protagonist.


THE DESTRUCTOR #4 is a weird, weird comic book. This series began with Atlas-Seaboard's most accomplished creative team (Goodwin, Ditko, Wood), but by the time this vintage urban crime/action/superhero series gets to its fourth issue only Sturdy Steve Ditko remains from the original trio. He's joined by Gerry Conway on scripts and Al Milgrom on inks. We find The Destructor hiding from Combine thugs in a cave somewhere in the Southwest. He dispatches them, but one is destroyed by a mysterious beam. Jay Hunter, our hero, looks up to see some very unusual Ditko creations, The Outcasts. They are The Eye, Kronus, and Sister Siren and they happen to be mutant freaks with telepathic abilities and more, and they are specifically looking for Jay Hunter, because like them he's an Outcast. Or so they say. Just like that, our story turns and the plot threads of the last three issues are largely forgotten as the Destructor is taken to the Secret Citadel. It's a haven built in the 1950's by disaffected folks looking to escape the dangerous world outside. They unwisely worked with an unscrupulous businessman who insists they use nuclear power in their underground city, which leaks radiation, infects their sixty or so children and creates the Outcasts. After killing the businessman and his associates, the parents live out their lives and now thirty years later in 1975, the irradiated progeny are in charge. They want Jay Hunter (strangely called "Jay Raven" in one panel) to join them to protect the city from outsiders. There's a bit of dramatic irony when in a typically strange Ditko panel the Outcasts appear quite devilish when an unaware Jay Hunter agrees to join them. Suddenly there's also a new underground nuclear test that irradiates the city again and our hero the Destructor, blending with the chemicals already in his blood and viola he can suddenly unleash power blasts from his fists. With this new talent, The Destructor agrees to battle for the Outcasts and the story ends. What happens next we'll never know, because this is the last issue of the series.


The Destructor was in many ways, Atlas-Seaboard's most accomplished series, but sadly by its finale it has become a bizarre shadow of itself. The hero has been contorted beyond recognition, and the story's twists and turns are well outside the limits established in the rather intriguing beginnings. I'm not sure The Destructor was my favorite Atlas book, but its fall was easily the most disappointing.


TIGER-MAN is a character that debuted in the B&W books before finding colorful glory. The story of Dr. Hill begins in THRILLING ADVENTURE STORIES #1 and he's a researcher in Africa inspired by the instinct for survival that seems to thrive in animals and people of the region. A few scientific experiments and an injection later he is imbued with those instincts and lots of other powers. He's attacked by a tiger and later gets its hide to use as a totem. He does so months later in the big city when he takes on muggers and rapists. His sister is attacked and killed, and Tiger-Man takes to the streets to seek vengeance. He finds it, and then he promises to keep at it. The artwork is decent Ernie Colon but doesn't have the energy of his Grim Ghost work. The cover for this issue by Colon is one of the strangest in the whole Atlas line, and it seems to me to be a very quickly produced item. 


TIGER-MAN #2 is a real change of pace issue. Steve Ditko takes on the hero and gives him a really dynamic energy he was missing in the earlier chapters. Gerry Conway takes the writing helm, and Tiger-Man seems to become a more conflicted hero, more concerned with the lives of his enemies. 


He encounters the Blue Leopard, a man empowered with the same talents as himself yet set on a revenge mission against Dr. Hill, the Tiger-Man. There are more than a few clues to suggest the Blue Leopard is a Black Panther clone, with several origin details in common with Marvel's kingly hero. Lots of good fight scenes in this one, and a grand Frank Thorne cover.


TIGER-MAN #3 gives us some very muscular and inviting Steve Ditko artwork with Al Milgrom inks. The script by Gerry Conway is rambling succession of coincidences, almost all involving mysterious suicides and attempted suicides. Dr. Hill / Tiger-Man investigates and discovers a mad psychiatrist named Dr. Hypnos who compels people to kill themselves. He pulls this trick on Tiger-Man, but ironically our hero is saved by some crooks who attempt to mug him and so save him from immolating himself. He takes a second stab at Hypnos, grabs his monocle, the source of his power, and compels Hypnos to throw himself off a roof. Tiger-Man's adventures have come to an end with this final issue.


MORLOCK 2001 AND THE MIDNIGHT MEN #3 (formerly known as simply Morlock 2001) is the saga that gets one of the sharpest twists in direction. Steve Ditko with some Berni Wrightson inks gives the book a new look, and the story involves a scientist horribly burned who leads a revolution against the same oppressive government that gave birth to Morlock. Morlock is taken underground where the newly dubbed "Midnight Man" seeks to enlist him in the war. 


The Thought Police attack and the battle rages. Morlock seems to fall, even to be dead as the story closes with the Midnight Man vowing to fight on. Issue #4 might have been retitled I suspect, but this series ends with this issue.

And that's Ditko at the short-lived Atlas-Seaboard operation. Seven glorious issues and he was one of the very few talents to last the whole way. It is notable that Ditko produced not a single cover for the outfit. 

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