Thursday, May 14, 2009

Gray Morrow's Edge Of Chaos!



Pacific Comics was one of the more interesting Indy publishers in the early days of the direct-sales market. One title the Pacific crew came up with was a potential opus by Gray Morrow called Edge of Chaos which has a pretty dandy high-concept.

A man named Eric Cleese ("Hercules" of course) is lost in the Bermuda Triangle and whisked into the ancient past (vague timeframe) by aliens who have been stranded on Earth and have become the basis for our mythological gods. He meets a beauty named Diona and accepts a mission to undo the harm the alien-gods have done so that the aliens can at last go home. He must battle a renegade alien named Moloch who mourns for his dead mate, and he does this with a couple of buddies he picks up in a local bar named Flan (a drunken fellow with a baboon face) and Slag (a neanderthal looking chap). As the first issue ends the trio ride off to complete their mission riding prehistoric beasts.

The final two issues of the run though fail to really follow through on the excellent set-up. In the second issue Eric and his buds fight the "Hill Hag" a sorceress and her monsters. They overcome her fairly readily, then in the next issue we have to see all this great landscape wrapped up as characters are eliminated and the status quo is transformed because the three-issue series is coming to an end. It's a pretty random and confusing conclusion with characters popping up faster than the reader can process them, though given the space crunch Morrow does okay I guess.

It's a disappointment because this series had great potential. A strength is the artwork of Morrow, a man who was unusually gifted at drawing lovely women in all manner of undress. A weakness is his writing. Many of the pages are overwritten, with words overcoming the pace of the story. There are instances where captions get lost on the page and the text almost contradicts what we're seeing on the page. This series seems to have fallen victim to some scheduling or contractual problem that made its conclusion rushed and ironically chaotic. It's a pity.








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