IRONJAW #4 gives us the "origin" of the barbarian, and this tale by Gary Friedrich and Pablo Marcos is a somewhat overdone saga of a young minstrel who is tortured and maimed by some jealous thugs. A witch tries to save him at the cost of her own immortality, and she is the one who first gives the young man his new jaw and his new name. Ironjaw was the flagship of the Atlas line, the only character to appear in five stories, but this issue is the last. We will never know the second part of Ironjaw's origin. The Atlas-Seaboard tragedy begins to unfold.
GRIM GHOST #3 gives us a Tony Isabella script with more Ernie Colon artwork. This story introduces Brimstone, a demon from Hell who wants to take over the operation. He gives powers to two thugs the Ghost encounters, and the battle is on. Brimstone offers G.G. a role in his revolution, but Dunsinane sees the flaw in Brimstone's plan and rejects him. Satan gives the Ghost some help in the form of Lady Braddock, the same woman who betrayed him in issue #1. It's a clever twist, and it gives the story some real depth. The battle with Brimstone has some neat twists, and I wonder if a young Todd McFarlane ever read this issue. I heard whispers of Spawn throughout. Alas this was the last issue, as despite an excellent Russ Heath cover and a logo change, sales must have not been there. It won't be the last cancellation of the month.
WULF the BARBARIAN #3 offers a change of talent and direction. A Steve Skeates written story with superb Leo Summers artwork, gives us Wulf and his new partner Rymstrydle saving some nobleman and his beautiful daughter from Kangroo-riding Rat-Men (shades of Kamandi) only to find themselves drawn into a struggle between a Master of an Industrial-Wonderland city-state and Wulf's arch-enemy. There is some great derring-do, before the battle is won, and by tale's end Wulf is again alone looking for revenge. There is also a map of Wulf's world in this issue. There will be one more issue.
BRUTE #3 gives us a change of talent and direction as Alan Weiss under Jack Abel inks takes the art chores. The new story by Gary Friedrich (who seems to have taken over all of Mike Fleisher's assignments at this point) puts the Brute in conflict again with the police before he eventually meets up with an android super-agent named Doomstalker. The story ends in a cliff-hanger with the Brute (now possessed of the limited ability to speak) having taken a terrible and fall, and the Doomstalker threatening all of mankind. Alas this is the last issue, and as far as I know the Doomstalker is still standing there.
MORLOCK 2001 AND THE MIDNIGHT MEN #3 (formerly known as simply Morlock 2001) is the saga that gets one of the sharpest twists in direction. Steve Ditko with some Berni Wrightson inks gives the book a new look, and the story involves a scientist horribly burned who leads a revolution against the same oppressive government that gave birth to Morlock. Morlock is taken underground where the newly dubbed "Midnight Man" seeks to enlist him in the war. The Thought Police attack and the battle rages. Morlock seems to fall, even to be dead as the story closes with the Midnight Man vowing to fight on. Issue #4 might have been retitled I suspect, but this series ends with this issue.
PLANET OF VAMPRIES #3 features delicious Russ Heath artwork under a very bland cover. The story by John Albano broadens the saga beyond the limits of the city and gets our hero into the wilderness. The death count is brutal in this issue as of our five astronauts (one was killed in the first issue) only two survive by the last page of this story and they are not together. The wives of both Chris and Craig meet tragic deaths, and a two-page ad by Larry Lieber suggests they will be together again battling more vampires. But this is the last issue.
THE SCORPION #3 tells of the death of Moro Frost, the Scorpion of the previous two issues. The immortal hero has moved on into the then-modern world of 1975 and has become a superhero. This Jim Craig drawn issue is typical superhero stuff with the Scorpion doing a Daredevil thing across NYC battling neo-Nazis who want to revive assorted Nazi villains from the Big One. The battle takes place under the Twin Trade Towers, then new, but it does give the comic a poignancy that it otherwise lacks. This is the last issue of this totally transformed comic. The panic in the Atlas editorial offices is becoming apparent with this particular comic.
WEIRD SUSPENSE #3 featuring THE TARANTULA offers another good dose of Boyette beauty, but the story is a rambling mess with a villain who ineptly used mind-over-matter to battle the star of the book. There are threats and danger, but the book lacks emotional direction. Rich Buckler offers both the cover and the splash page as there seemed to be some rewriting of the original story along the way. This is the last Tarantula story despite the fact #4 is advertised with cover art. Apparently, the next story would have explained the Tarantula was part of some alien invasion early in man's history. But we'll never know for sure.
TARGITT #3 gives us another episode of his war against crime, this time finding him against a ghastly character named Professor Death, neatly drawn by Howard Nostrand. There's nerve gas involved and Targitt's exposure seems to give him some powers of some sort, though this is vaguely explained. There is also something about his outfit giving him mechanical abilities of strength, but again it's vague. By the end of this story Targitt is renamed Man-Stalker and he's left his Magnums behind. Like the Scorpion another superhero is born. But like some many titles this is the last issue. Even the Buckler cover doesn't help things.
TALES OF EVIL #3 gives us the MAN-MONSTER, an Isabella-Buckler effort that has an abrasive Olympic swimmer overcome by weird sparkly stuff and change into a big old monster. Some reporters save him, take him to a hotel, where a costumed villain assaults him and sets fire to the hotel. The hero's father is an equally abrasive rich guy who happens to own the hotel and the Man-Monster is accused by story's end of torching it and his own dad is ordering the cops to shoot him. What happens next? We'll never know. BOG BEAST shows up for another (and final) turn with good art by Romero. Tales of Evil pulls the hat-trick and offers a werewolf for him to battle, making three werewolves in three issues of the abruptly cancelled series.
SAVAGE COMBAT TALES #3 gives us the last SGT.STRYKER'S DEATH SQUAD tale as Goodwin and McWilliams offer up another somewhat tepid story of the usual WWII mayhem. The team goes after Rommel, but miss, though through a complicated network of mistakes by all sides they think they've succeeded. I don't want to be there when they discover they screwed up. But we won't as this is the last issue. The second story is a pretty good tale of WWII with Jack Sparling artwork. It tells of a black vet and a white raw recruit who pull dangerous duty on a dangerous ridge and overcome both danger and racism, if only for the moment. It seems to be the start of a new series, but it's unclear. And sadly it's moot.
THE COUGAR #2 is another tale of Hollywood stuntmen battling supernatural menaces. With worthy Frank Springer artwork, this is a rather bland comic book. Our hero is Jeff Rand, is a Louisiana boy we discover and there's a werewolf in his past. That werewolf might just be his own brother and further seems to be on the loose killing folks all around our hero. We learn the Cougar identity is the result of a failed starring vehicle for our wannabe stuntman, but little is shown beyond that. This a wide-ranging story with little direction, but it does offer a climactic battle and the potential for a change of direction in issue #3 as by story's end the Cougar is paralyzed. We'll never find out, as this is the last issue. Sigh.
The lone debut of the month is...
BLAZING BATTLE TALES #1 starring SGT.HAWK. Hawk is the usual hard-nosed battle-weary hero and he goes after his mission in this effective one-shot story with the stereotypical Native American and Jewish soldiers at his side. I think their names are White Cloud and Goldberg, but any cliche names would have done. There's some decent Jack Sparling art over what claims to be Pat Broderick layouts, though I don't see it myself. Sparling certainly dominates. The second story features a fighter pilot with a six sense about attack targets and might be the beginning of a series, but its unimpressive despite typically good McWilliams artwork. John Severin puts in a two-page offering detailing the heroic efforts of a real soldier. This issue has it all it seems for the war comic fan. Atlas seemed to be clutching at straws by the time this one hit the stands, and even a rather nice Frank Thorne cover doesn't help much.
WULF the BARBARIAN #3 offers a change of talent and direction. A Steve Skeates written story with superb Leo Summers artwork, gives us Wulf and his new partner Rymstrydle saving some nobleman and his beautiful daughter from Kangroo-riding Rat-Men (shades of Kamandi) only to find themselves drawn into a struggle between a Master of an Industrial-Wonderland city-state and Wulf's arch-enemy. There is some great derring-do, before the battle is won, and by tale's end Wulf is again alone looking for revenge. There is also a map of Wulf's world in this issue. There will be one more issue.
The lone debut of the month is...
That's July from Atlas-Seaboard. With this wave of final issues, it's pretty much all over but the crying. Atlas will linger for a few more months, but there will be precious few more comic books from this company that promised so much, but sadly delivered so little in the final analysis. August awaits.
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I had every one of these comics back in the day ( and I still have a few of them). At the time I couldn't understand the reason for the abrupt changes but I don't recall liking many of them. The "new" Scorpion" was simply dire and Morlock just got stranger and stranger ( but to be fair it was interesting). My favourites issues were Iron Jaw which was starting to look like a decent comic after a poor first issue, and the Tarantula which was so diferent to anything else at the time with as always nice Boyette art.
ReplyDeleteThe original thrust of Atlas-Seaboard was to more purely pulp concepts into comics, but all the changes that came just played on then popular superhero tropes. Pat Boyette is an underrated master of the form. I need to do a focus on him here.
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