Wednesday, December 11, 2024

Stalker - Beware The Man With The Stolen Soul!


Any comic book featuring the artistry of both Steve Ditko and Wally Wood instantly gets my attention. Barbarians were all the rage, and DC wanted a share, so they tapped writer Paul Levitz to come up with a concept and they hired two great veteran artists to bring it to life. Levitz has said that he was attempting to bring some Moorcock to the party and was inspired by The Eternal Champion when he crafted Stalker. The book they created was the short-lived Stalker


In the memorable ad, Stalker gets pride of place in the center of the composition. It suggested he might be something special, and he was, despite lasting only four issues.  


As the story opens n the first issue, we encounter an unnamed youth born into grinding poverty who is kicked out of the only home he has and as far as we can figure never knew either of his parents. Cast into a larger society he subsists by his wits and eventually seeks to become a knight under the service of a cruel queen. She however only wants a slave and eventually fed up with his lot, he seeks out a demon and agrees to serve him, but it's at the cost of his soul, which is snatched immediately. The book then becomes a record of his efforts to recover what he has lost. In the second issue he battles many demons and men to find a pathway into hell. 


There he finds an island surrounded by flaming waters and saves a damsel. But she turns out to be something more dangerous than the demons he's fought off, to protect her. His quest is one filled with mysteries inside mysteries. 


The last issue of the four finds our nameless hero, called only Stalker finding his way at last into hell to confront his maker. It's a furious battle and Dgrth sets him three desperate challenges which he passes. Then Stalker sets about to lead a dead army against the demon lord when they make a deal. Stalker will be returned to Earth to attempt to stop all of Dgrth's agents there, whereupon the demon god will cease to exist. Dgrth is confident the Stalker cannot win and the story ends. 

But that was not all for Stalker. 


The Justice Society Returns from 1999 is one of my absolute favorite JSofA yarns ever. Written by a cadre of DC talent from the time led by David Goyer this story was one of those fifth week events which often popped up at the time. It served simultaneously as a tasty modern take on a vintage All-Star adventure and also a kickoff of sorts for the new JSA comic which burst onto the scene that same year hard on the heels of DC's JLA successes.


The story begins from the perspective of Hourman, a hero who has been lambasted by many writers over the decades, but who gets some adult treatment in this story. The Justice Society has been drawn into a conflict with The Stalker,who has become a mystical threat drawn down to Earth by a cult of Nazi sympathizers who are trying to give magical succor to Hitler's cause, but who instead bring a being they can neither control nor defeat. The JSofA battle Stalker who is revealed to be a version of the vintage Paul Levitz, Steve Ditko and Wally Wood creation for DC's lamented fantasy surge from the mid 70's. This much more powerful being has decided to end war he must end life itself and has moved across dimensions bringing the sweet peace of oblivion to world after world. Now it's Earth's turn.

  
The Society is not able to defeat him, but they do damage Stalker and to buy time he empowers the cult members who he'd previously killed and sends them across the globe to wreak havoc. The JSofA divides itself into teams and takes off to handle this new multi-prong threat.


Green Lantern and Johnny Thunder and his Thunderbolt confront a deadly frosty menace to save the talks at Yalta. Johnny proves his mettle and the heroism of regular soldiers in a large and frightening war is highlighted. The late Eduardo Barreto produces some outstanding and dynamic artwork for Ron Marz's script.


Next The Atom and Starman must go to Los Alamos where they find a deadly nuclear threat which takes the power of Starman to contain and the unyielding courage of the Atom to defeat. The Atom is the focus as we learn more about this hero who is sadly often regarded with mild disdain by his colleagues. The Atom impresses greatly in this story by Robinson and Goyer. Peter Snejbjerg produces some very handsome artwork.


In Dresden Mr. Terrific is showcased as he and The Flash work overtime to save the citizens of the doomed German city from the deadly firebombing which makes it famous to this day. Terrific is shown to be a man who is almost perfect in every way and remarkable even in the ways in which his perfection falls short. This is touching story by Mark Waid and the Aaron Lopresti artwork is muscular and dynamic.


As Wonder Woman and Hawkgirl travel to the South Pacific to defeat an acolyte who can harness the power of the ocean they are helped by Hop Harrigan who it turns out is related to Hawkgirl. The battle is desperate and deadly, but that doesn't stop Hop from appreciating the feminine nature of the amazing Amazon. Robinson and Goyer again write the story and the artwork by Benefiel and Propst is dynamic but lacks the finesse of some of the other chapters.


Hourman and Dr. Midnite head to Scotland and find a deadly germ warfare research facility as they attempt to stop a villain who wants to harness that deadly power and turn it on the world. They have to come to a deeper understanding of one another as they battle the enemy and even Midnite's ally Hootie manages to become crucial in the battle. This is a neat story by Tom Peyer and the Stephen Sadowski and Michael Bair artwork is very lush and effective.


Sandman and Sandy find allies in Star-Spangled Kid and Stripsey as they battle an acolyte who has grown to King Kong proportions and threatens the heart of a great American city. The relatively low-powered heroes are really pressed to find a way to battle a threat which turns the locals into raving lunatics, but by dint of courage they find a way. Geoff Johns writes a rich story which is drawn with magnificent gusto by Chris Weston, the art on this issue the tour de force of the whole event.


Hawkman and Wildcat go to North Africa and find allies Manhunter and the Tigress available to help as they battle an acolyte who has tricked the Nazis into drilling into the Earth which unknown to them will result in destroying the whole continent. The heroes have to settle their differences and learn to trust before they can stop the menace. Chuck Dixon writes an action-filled story which veteran Russ Heath brings to life in his classic sparse style.


Then the heroes reassemble to confront the Stalker one more time and identify the threat in Antarctica. The Justice Society is aided by the heroes who have joined the fray in the individual adventures and the whole team heads to the South to save the world. In the end it is one man's courage which proves pivotal though all the heroes of course end a hand.


In this story we get a nice glimpse of what is to come and this vintage story, steeped with its modern sensibilities points forward to a new team of heroes who will become a modern version of the Justice Society of America.


This is rousing story, well told and neatly developed across its disparate chapters. Stalker will return to the DC Universe in other ways and other shapes, but that's for another post. 


Next time we revisit Tor 

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Tuesday, December 10, 2024

Claw The Unconquered!


Conan the Barbarian was a hit. Marvel was sopping up sales with the color comic and the black and white version. Barbarians were selling it seemed in 1975, so the call went out at DC to bring more barbarians to the table. And that's how we got Claw the Unconquered. 


The book was written by David Michelinie and was originally drawn by Ernie Chan who had just left his gig at Marvel inking the Conan comics. It is to be noted that Chan drew under the name "Ernie Chua" when he first started in U.S. comics because of a typo on his immigration documents. Chan is assisted on art chores by Pat Boyette. Claw was apparently supposed to be called "Talon", but Jim Steranko had dibs on that name. The first nine issues were all edited by Joe Orlando.   


Claw is the one character in DC's "All-New Adventure Line" that looks like Conan. That the series lasted twice as long as most of its companions and three times as long as more than few it's possibly due to that resemblance. In the first Claw story we meet our hero, a man who suffers a bit of amnesia yet is still a potent warrior. Possessed of a red gauntlet which overs a furry claw, he is a man prophecy suggests will bring down King Occulus of Pytharia. The King orders his underlings to kill Claw, but that proves more difficult than one might've thought. 


The first several issues follow a familiar pattern as Claw will encounter an individual, save them from some threat and then see them turn on him either for reward or other recompense. His "Claw" seems to have a will of its own, and moves to save him in circumstances in which he is oblivious to the threat. This is the best cover of the series. 


He also confronts giant creatures with names such as Kann the All-Consuming , often referred to as gods and is able in most instances to kill them or at least escape their clutches. The look of the earliest Claw comics seemed especially designed to evoke the Conan comics being produced over at Marvel. 


In the fourth issue he meets Ghylkin, a warrior from another dimension who sought adventure and so came to our world, but not before he got a nifty pair of horns. Claw and his new ally battle N'Hflhss, an ogre-like demon called down to Earth. The story stays open as the threat is not ended, and leads to the first multi-part epic. A prophecy from Asvitar the Burning Man causes the duo to seek the Moonthorn, a sword which will be effective against the threat of N'Hflhss and will give Claw much needed info as well. 




"The Gemstone Trilogy" begins the search for the Moonthorn, a sword which will reveal great secrets to Claw. But before they can find the Moonthorn, they must find the Gristone and that's divided into three parts. The first takes them to a territory guarded by strange women with a bizarre secret, the second has them battling a teenager who comes into possession of great magical powers, and the third is found at the bottom of the sea among a society of passivists. King Occulus and his court magician are keeping an eye on Claw and making things none too easy for him. 


The cover of issue eight is Ernie Chan's last contribution to the series. He headed back to Marvel, leaving Claw in the hands up new talent Keith Giffen who is aided by a bevy of inkers. 


Alas, Claw the Unconquered number nine is the only issue of the run I actually bought off the stands at the time of publication. I must have had some extra quarters in my pocket when it hit the spinner rack. Giffen is inked by Bob Layton in this issue. 


Claw the Unconquered returns to the stands after a one and six-month hiatus. Joe Kubert joins the book's regular team of Michelinie and Giffen as the cover artist for the final three issues. So, at long last we are about to get a face-off between Claw and Occulus, foes who battled but never met in the many issues previous. But not before Claw must confront the weird trio of "Those Who Must Abide". This issue was edited by Paul Levitz. 


The actual confrontation between Claw and Occulus is in issue eleven and it's an Occulus made even  more powerful by the magic of Miftig. To avoid Claw, the palace is even lifted into the air, but that doesn't stop our hero and he finally gets to see the man behind the death of his parents pay a price. This would've been an ideal place to end the series, but we get one more issue. Joe Orlando returns as editor. 


In the final issue drawn by Giffen and Layton, Claw is robbed of his red gauntlet and later when he hooks up with a group of fighters, he finds he loses control and the violence gets out of hand, so to speak. We see that Occulus is rescued so to speak from the wreckage of his palace and there are hints of battles to come. Without his protective glove, the Claw we are left with is a man who fears himself, so much so that in the final panels of the story he makes a tragic decision. Larry Hama is the third editor in three issues, probably one good reason this revival didn't get off the ground. 



Apparently two more issues of Claw the Unconquered were prepared but went unpublished. I note that the price on issue thirteen is for fifty cents so there might've been discussion of bumping up the price and adding a back-up, like another of the Adventure line. I haven't read these, but those Kubert covers are incredibly suggestive. 


Claw made DC's Who's Who line-up in the 80's, suggesting that he wasn't forgotten about. In fact, he makes a few cameos in comics over the years, but nothing of real substance. 


Claw the Unconquered was brought back to comic life in a cross-over with Dynamite's Red Sonja. The two shared two issues in 2006 which initiated a revival of Claw in his tittle from the Wildstorm brand. I love the cover Alex Ross produced for the crossover event. 


Wildstorm gave us a full-blown Claw the Unconquered limited which featured the slightly reimagined hero, with a full name -- Valcan Scaramax. In this story we are reminded that Claw cut off his hand (again) in the Red Sonja appearance, but the hand refuses to die and in fact regrows on Claw's arm. The abandoned hand also grows and develops into a full-blown copy of Claw but more savage. (Reminded me of the plot to Frankenstein Versus the World.) Claw is recruited by a sorceress and is led to her compound by a gang of werewolves. I'm not  that taken with Andy Smith's artwork on this one. The series seems to lack the elaborate detail I like in my fantasy yarns which creates that other world. Sadly, this presentation reeks of those bad old Image days when muscles mattered more than storytelling. They are im freezing temps in much of this story, so put some darn clothes on! I will give the story credit for a bold ending. 

Below is a short gallery of the  Wildstorm issues. 







Next time we meet Stalker - The Man with No Soul. 

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Monday, December 9, 2024

Justice Incorporated!


Justice Inc. #1 is titled "This Night an Avenger is Born!" and purports to adapt the novel of The Avenger by Kenneth Robeson. This time "Kenneth Robeson" was Paul Ernst who wasn't the creator of Doc Savage, but just one of several men who wrote under the house name devised by Street and Smith. Having just read the original, this is pretty concise adaptation of the original, though of course they had to drop several details. The script is by Shadow veteran Denny O'Neil and the artwork this time is by Al McWilliams, an artist while somewhat lacking in dynamics was pretty good at street level realism. The cover is by Joe Kubert.


The Avenger was the outsider in the new raft of heroes DC was launching in 1975. The others all have a sword-and-sorcery or barbarian adventure feel to them. Justice Inc. is an urban crime adventure ripped from the pages of a Street and Smith pulp designed specifically to feed from the relative popularity of Marvel's Doc Savage. This is much the same situation as when The Avenger was first concocted in the those bygone pulp days.

The story begins as Richard Benson and his wife and daughter board a plane. Mysteriously during the flight Benson's wife and daughter disappear and he is knocked out during a fight with thugs on the plane. He wakes up three weeks later in hospital with his skin having gone ghostly pale and his facial muscles paralyzed. Quickly he uses his skills as a world adventurer arming himself with "Mike" his slender gun he keeps hidden and "Ike" his throwing knife. He returns to the airport, but soon is in struggle with a giant who turns out to be the Physicist Algernon Heathcote Smith or "Smitty". Smitty is a fugitive, wrongly convicted and he agrees to help Benson. They board the plane, gunplay ensues, and they find a map to a distant island. Getting into disguise as an old man the Avenger boards the ill-fated plane again and off they go until he's threatened to be thrown out of the plane sans parachute. It seems the scheme is to kidnap and drop certain controlling shareholders in Acme Motor Company to coerce them to sign over control of the company. Benson learns his wife and daughter were thrown from the plane and killed. He himself is thrown from the plane but he has a hidden parachute. He confronts the thugs who killed his family and the mastermind a man he thought was at first a victim. He is saved from killing the man in revenger by Smitty who then bonds with The Avenger to form Justice Incorporated.

There is a text piece by Allen Asherman about the history of The Avenger. Next time will see more on this DC comics series when Jack "King" Kirby takes the helm. But even before that we got to enjoy The Avenger guest-starring with The Shadow. 


The Shadow #11 is a humdinger as it guest-stars another pulp hero DC was trying to kickstart, The Avenger. The issue is written by Michael Uslan (his second effort on the series) and drawn by new regular artist E.R.Cruz who also does the cover. The story is titled "The Night of The Avenger" logically enough, following the established pattern.


The tale kicks off with the Shadow on the trail of some stolen munitions, a threat he takes so seriously that he calls in many of his reserve agents but before orders can be given the meeting is attacked clearly indicating a traitor in the Shadows team. The leader of the attack force is captured and is revealed to be Smitty, an agent of The Avenger. We cut to the Avenger's headquarters where he is visited by Margot Lane who gives him the Shadow's location. The Shadow later indicates that Margot is the traitor, or at least that's what his notes might indicate. (Special note though, it's a neat touch when Shrevvy is reading the debut issue of Detective Comics).

The two teams of crimefighters end up at a summer resort in New Jersey at a lighthouse where Oriental villains are discovered. One calls The Shadow "The Dark Eagle" and we suddenly realize the threat to the Shadow is from someone who knows his secrets. The Avenger's team show up and gunplay ensues, but the battle is halted when The Shadow seems to realize the true nature of his opponent. The debate crimefighting technique meanwhile discovering that both Smitty and Margot have been controlled by another mastermind, specifically it is revealed almost immediately to be Shiwan Khan. There's more gunplay, Khan attempts to escape in a submarine but is locked in battle with the Shadow and then a well-placed grenade from The Avenger blows the sub up. The Shadow survives and the teams go their seperate ways with The Avenger hoping that someday he won't have to bring The Shadow to justice.

Solid issue, if a tad jammed. But I like that feeling in my comics. To heck with decompression, give hyper-compressed comics!

Visit the Internet Archive to read this actual issue at this link. 


Justice Inc. #2 is a great departure from the debut. Denny O'Neil is still scripting, apparently adapting a second Robeson story titled "The Sky Walker". The big shift though, that replacing the realistic if somewhat somber Al McWilliams is the legend Jack "King" Kirby. Suddenly the comic is possessed of an energy, but an energy derived at the cost of the noir mood of the debut.

The story begins with a train derailed through mysterious means. The Avenger comes across the wreck and some looters and takes action alongside Smitty. The looters don't seem to have been the cause of the crash, but soon The Avenger sees the culprit, a man seemingly walking in the air. Cut to the mansion of Robert Gant, an inventor and who is attacked and killed. His attackers are themselves attacked by his black servant Josh and his black maid Rosabel who drop their subserviant stereotypical speech patterns when not in the presence of white men. The Avenger appears to help and finds help in the college-trained Phi Beta Kappa man Josh and Rosabel who join Justice Incorporated. Soon this new team sees a skyscraper tumble to the ground and they stop to help. Benson goes onto the offices of Abel Darcy the man financing the deceased Gant, and quickly takes on his identity to gain access to his files. He is discovered soon after proving Darcy's guilt and the battle is on. The Avenger and Josh are captured but escape in time to confront Darcy, the Sky Walker who uses Gant's twin inventions an invisible airplane (hence the apparent sky walking) and a sonic cannon capable of the destruction seen so far in the story. The Avenger takes to the sky in a plane and shoots the villain down by causing the sonic ray to destroy the plane sending the mastermind plunging to his death. There is a text piece by Allen Asherman about a possible Justice Inc. movie and possible casting choices.

While not probably true to roots of the character the use of "King" Kirby on the title really gives it a boost it needed. The stories zing along with a typically robust Kirby vigor. Kirby was finishing out his contract with DC at this stage, after the disappointing Fourth World affair. But being a true pro, his work is always of interest, and highly desirable.


Justice Inc. #3 is an original story by writer Denny O'Neil with artwork by Jack Kirby and his ace inker Mike Royer. The cover is by Kirby with inks by Al Milgrom.

The story is titled "The Monster Bug" and it features a returning villain and introduces Fergus MacMurdie. A group of thugs led by Colonel Sodom threaten Fergus MacMurdie a renowned chemist and try to coerce him to help. The Avenger shows up saying he's been tracking Sodom since he escaped The Shadow's agents (Sodom was also the villain in DC's The Shadow #5 though he seems to have suffered a demotion since then when he was "General Sodom" - more on that later this month) and a battle breaks out. So does a mysterious chemical called the "Monster Bug" which becomes a vapor that transforms the wife of MacMurdie into a hideous monster who is then quickly shot down by Sodom who then escapes. MacMurdie is quickly gathered up by Benson and Josh and becomes a member of Justice Inc.

Next the team figure Sodom will target the next most prominent chemist in town, so The Avenger uses his flexible face to become a duplicate of the man and the team goes out on the town as decoys. The plan works and Sodom and his henchman attempt to apprehend Benson but Sodom transforms some of his men into monsters and battle for life and limb erupts. The monsters are subdued and the team quickly reassembles to go after Sodom after learning his hideout's location from a captured henchman. They then pursue Sodom as he goes after the famed chemist again, but during the final fight the "Monster Bug" infects Colonel Sodom and in a fit of madness he crashes through a wall and falls many stories to his presumed death.

This is a pretty solid issue, and it does blend the world of DC's pulps. The Avenger showed up in The Shadow series before this issue. (I'll get around to this review eventually.) Jack Kirby continues to be a draw, no pun intended.


Justice Inc. #4 completes the run. It's another original story by O'Neil and again Kirby and Royer are on the artwork. The cover this time is by Joe Kubert, who it turns out was producing several covers for DC and especially for Kirby's books as this was at the very end of his tenure at DC before returning to Marvel.

The title of the story is "Slay Ride in the Sky" and the story begins as the Justice Inc. team follows an airliner in a small plane to investigate airliner disappearances, just as the airliner is attacked by a flock of gulls. The gulls prove more than a nuisance as they explode effectively downing the plane in the sea. The team itself is set upon by gulls and their plane too explodes but they parachute to safety. Once down they swim to help survivors from the larger plane, but a boat appears, and gunmen shoot down the helpless people in the water. Enraged, The Avenger and his team apprehend the men who indicate they don't know who masterminded the plot. Cut to MacMurdie hours later in his lab and he identifies the explosive as "Tintiabulum" a new and experimental explosive not yet on the market developed by Olympia Laboratories. The team heads there and confront the owner Jason Lynn but soon after his denials of guilt an explosion rocks the office killing him. The Avenger and his team survive ,and Benson takes on the identity of the slain Lynn and heads to see Rufus Comb the chairman of the airline which has been suffering the tragic explosions to their aircraft. It turns out Comb is the villain, and he knows of Benson's ruse and captures him taking him and Smitty to a blimp, the base of operations for the scheme to bilk insurance money for the destroyed aircraft and then head to safer climates. Benson and Smitty escape and a fight breaks out on the blimp. Benson chases Comb as he attempts to escape in a small plane. During the battles gulls show up homing in on a most dangerous signal and explode the blimp. The Avenger knocks Comb off the plane to his doom and intercepts the falling Smitty and the pair fly off leaving the villains to fall to their much-deserved deaths.


And that's it for the series. Four issues didn't really seem to be enough to find out what this series could do. The first two issues were truncated adaptations of the original pulp novels and the last two issues were original. The Avenger's team itself was barely organized by the end of the run. The letters pages in issues #3 and #4 talk about the fact they really need to do multi-part stories in the series, but the editorial response is strictly negative to that idea. I find that approach quaint in the modern world of comics and especially DC where the saga rolls on in an unending fashion these days.

The crossovers with The Shadow were fun as well, and if the books had continued it's likely that there would've been more of this kind of thing. One clear problem for the series was Josh and his step 'n fetchit characterization, which in the comics is presented as a ruse by the extremely well- educated black man to put his white opponents off guard. Still, it's uncomfortable to read such dialogue in anything approaching a modern comic. You can tell that they were nervous about this presentation as it never goes on too long.

Next time we meet Claw the Unconquered 

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